Local. Somehow I skipped this line in the docs : "If there is no
deformation animation before you save or store shape keys, the effect is
the same as local relative mode." Converted to object and it's working.

Thanks a lot for your time and help ( including everyone )!

On Tue, May 31, 2016 at 7:50 PM, Eric Thivierge <ethivie...@gmail.com>
wrote:

> What space did you create your blend shape in? Local or Object? Check your
> blend shape prefs. If it's Local space you'll need to create a compound
> that handles the local space properly.
>
> Eric T.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Tue, May 31, 2016 at 1:20 PM, balazs kiss <fospu...@gmail.com> wrote:
>
>> Hi, and thanks for the quick response, unfortunately non of these are
>> solving the problem. It has no keyed attribute, and closing the shape
>> manager has no effect on it. When I have both the manager and the ice tree
>> active I have double transformation of course, but even in that case the
>> vectors coming from ICE are off : /
>>
>> On Tue, May 31, 2016 at 7:03 PM, Andres Stephens <drais...@outlook.com>
>> wrote:
>>
>>> Make sure the blend shape has no active animated attributes? Like close
>>> the shape manager? Reset shape values? Remove shape keyframe?
>>>
>>> Ice offsets the points on top of the shape animation.
>>>
>>> Maybe? Happened to me once.
>>>
>>>
>>> -------- Original message --------
>>> From: balazs kiss <fospu...@gmail.com>
>>> Date: 31/05/2016 11:55 (GMT-05:00)
>>> To: softimage@listproc.autodesk.com
>>> Subject: blendshape looks funny in ICE, but not in shape manager.. and I
>>> have no idea why..
>>>
>>> greetings!
>>>
>>> I was running into some trouble when I tried to build some basic stuff
>>> in ICE, and I'm running out of ideas, so please have a look at the images
>>> and share your wisdom with me :)
>>>
>>> https://goo.gl/photos/NiMY5rRn5S1XTbQT9
>>>
>>> The first image, a torus, with the shape modeled in xsi, and correctly
>>> displayed in the shape manager, and the second image is the same shape in
>>> ICE. First I've tried with a more complex object (shapes imported from
>>> mudbox), but when things looked funny I gave it a try from scratch, and I
>>> must have missed something very basic, but I have no idea what..
>>> Any suggestions/observations are very welcome!
>>>
>>> cheers,
>>> balazs
>>>
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>>>
>>
>>
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