So simple - works a treat. Thanks Olivier :)

//Morten



> Den 21. juni 2016 klokken 14:37 skrev Olivier Jeannel 
> <facialdel...@gmail.com>:
> 
> 
> Morten,
> GetClosestLocationOnGeometry > PointNormal > Set Self.PointVelocity
> 
> On Tue, Jun 21, 2016 at 2:21 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> 
> > I have always wanted to be able to emit from volume and have particles
> > moving in the direction of the closest surface normals :)
> >
> > //Morten
> >
> >
> >
> >
> >
> > > Den 21. juni 2016 klokken 13:33 skrev Chris Marshall <
> > chrismarshal...@gmail.com>:
> > >
> > >
> > > OK I figured it out.
> > > nothing to see here....
> > >
> > > On 21 June 2016 at 12:30, Chris Marshall <chrismarshal...@gmail.com>
> > wrote:
> > >
> > > > Hi All,
> > > > I'm going mad here as I can't believe I haven't experienced this
> > before.
> > > > If you set up the most basic of particle emission, from geometry, say a
> > > > cube. With a simulate particles node attached. All particles fly off as
> > > > you'd expect.
> > > > If you switch emission type to volume, they don't move!
> > > > Am I going mad here? Any help is appreciated.
> > > >
> > > > Thanks
> > > >
> > > > Chris
> > > >
> > > >
> > > > --
> > > > Chris Marshall
> > > > Mint Motion Limited
> > > > 029 20 37 27 57
> > > > 07730 533 115
> > > > www.mintmotion.co.uk
> > > > www.dot3d.com
> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > Chris Marshall
> > > Mint Motion Limited
> > > 029 20 37 27 57
> > > 07730 533 115
> > > www.mintmotion.co.uk
> > > www.dot3d.com
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