☺ I remembered the URL “characteranimator.com”, because I always wanted this URL and was envy.. hehe So I tried it.. I was surprised to see that this website is still alive after all these years. Back then I actually contacted him, and he gave me a short explanation how he set it up.. but I did not have enough technical knowledge at that time, so I failed rebuilding such a system. The only thing I remember was that the lattice was supposed to be cone-shaped like the camera’s cone…
I really want to check out that scene you attached.. sadly I am actually rigging my first character in Maya at the moment.. I am on the 48th floor and the thought of jumping out, out of frustration crossed my mind a few times.. hehe j/k At least it’s good to know there’s such a tool for maya, my arranged-wife at the moment :/ @Oz Adi, tudah, i remember this and was searching for him but didnt find him because i was searching for Bernard Lebel! Walter Am 7/13/2016 um 9:34 AM schrieb Oz Adi: There’s this website form 2006: http://www.characteranimator.com/movies/character_td.html he is using Softimage, and did a pretty cool tool with camera lattice.. check out the first video, deformation grid Maybe this guy is on this list? ☺ From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller Sent: יום ד 13 יולי 2016 07:07 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: Camera warpers / deformers / lattice, anyone? Thank you team!! I´m downloading now. Tomorrow I´ll be testing this one right away with 2 poses from my character. Cheers. On Tue, Jul 12, 2016 at 2:40 PM, Fabricio Chamon <xsiml...@gmail.com<mailto:xsiml...@gmail.com>> wrote: hey Pierre, Walter's method is much easier to setup (and probably faster too), but here's my take at it (ICE), just for fun: https://www.dropbox.com/s/vf8owwi664tjhco/camera_lattice_ice.mov?dl=0 scene attached. 2016-07-12 16:14 GMT-03:00 - - <w...@fiftyeight.com<mailto:w...@fiftyeight.com>>: hi Pierre, something similar: make a lattice, child to the interest and then translation to zero, than constrain the lattice with an direction constrain to the camera, change the axis and turn on upvector, resize the lattice to actual field-of-view raise the subdivision to level of detail you want and deform your scene-objects, shapemanager to modify and store shapes.will also work with hair but if your objecktmoving in space than it has some strange movement, because of the lattice (warp) and not so easy to controll when lot of Shares. I Attaché an emdl with an simple Setup, rename the .jpg to emdl after downloading. Good luck, next Problem :) Walter Pierre Schiller <activemotionpictu...@gmail.com<mailto:activemotionpictu...@gmail.com>> hat am 12. Juli 2016 um 19:40 geschrieben: Hello. I´ve seen this video some years ago: https://www.youtube.com/watch?v=RBUOl1wvLvY But I was trying to replicate this directly on cámera like he does, but I haven´t got far. AD 3dsMAX tutorials from japan show a lattice directly deforming a character to give "anime deformation/exageration for cámera" (I know sometimes they cheat by scaling really big things in front of the camera), but added help would be a lattice deformer directly over the entire area of interest from camera. In addition, has anyone take a similar approach on softimage? Somehow we can´t directly warp stuff the camera sees with a lattice.. How possible is it to achieve this effect on SI? 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