I think you only need a black and white ramp to drive the directin.

https://support.solidangle.com/display/AFMUG/Anisotropic+Brushed+Metal

On Fri, Sep 9, 2016 at 5:29 AM, Orlando Esponda <orlando.espo...@gmail.com>
wrote:

> Hi Greg,
>
> did you find a way to use vector maps to drive the anisotropic specular
> direction?  I think it's a very useful way to use anisotropic for organic
> objects...  the horse example is a good example.  I haven't written before
> because I don't have the answer but I really appreciate any info on this
> subject.
>
> Cheers,
> Orlando.
>
> On Tue, Aug 23, 2016 at 6:21 AM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
>
>> Map the Anisotropic specular!?
>>
>> //MB
>>
>>
>>
>> > Den 22. august 2016 klokken 22:05 skrev Greg Punchatz <
>> g...@janimation.com>:
>> >
>> >
>> > We are trying to figure out how to get a hair like sheen using a normal
>> or
>> > flow map out of Mari to drive the specular as I have often seen in
>> games.
>> > They show using normal maps to drive the sheens direction on a horse in
>> > this video.
>> >
>> >  https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/
>> >
>> > Does anyone know how to get the same effect in Arnold?
>> >
>> > Thanks
>> > Greg
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