I think you only need a black and white ramp to drive the directin. https://support.solidangle.com/display/AFMUG/Anisotropic+Brushed+Metal
On Fri, Sep 9, 2016 at 5:29 AM, Orlando Esponda <orlando.espo...@gmail.com> wrote: > Hi Greg, > > did you find a way to use vector maps to drive the anisotropic specular > direction? I think it's a very useful way to use anisotropic for organic > objects... the horse example is a good example. I haven't written before > because I don't have the answer but I really appreciate any info on this > subject. > > Cheers, > Orlando. > > On Tue, Aug 23, 2016 at 6:21 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > >> Map the Anisotropic specular!? >> >> //MB >> >> >> >> > Den 22. august 2016 klokken 22:05 skrev Greg Punchatz < >> g...@janimation.com>: >> > >> > >> > We are trying to figure out how to get a hair like sheen using a normal >> or >> > flow map out of Mari to drive the specular as I have often seen in >> games. >> > They show using normal maps to drive the sheens direction on a horse in >> > this video. >> > >> > https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/ >> > >> > Does anyone know how to get the same effect in Arnold? >> > >> > Thanks >> > Greg >> > ------ >> > Softimage Mailing List. >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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