Peter pretty much covered your options as I see it, so I will merely say 
welcome to the list. It is not as lively as it used to be but still alive and 
kicking, so don't be afraid to post here :)

Good luck with your animation - Winsor Macquay had a unique great style.

Cheers
Morten




> Den 24. september 2016 klokken 01:08 skrev Nicole Beeckmans-Jacqmain 
> <arc.ann...@gmail.com>:
> 
> 
> hello,
> you understand, i am new here, i've been sent here from support (ending)
> and no one to turn to there, to solve my little problems.
> i will try to seize here the opportunity to meet new people and realities.
> 
> i will briefly present my relation to softimage.
> 
> i am probably  far far less advanced than most of you.
> i don't know any plug-ins in xsi, nor arnold etc
> yet i have done a first fifteen minutes movie (in 2012) which will go along
> a book of
> poetry and 2d and the whole shall be published early 2017
> 
> softimage is my only contact with 3d since 1997- i've studied and did
> experimental animation in school, yet have done ink animation
> since i was 17 after watching winsor macquay early movies.
> 
> why have i taken so long before producing a first 3d anim?
> i think its mainly because of 1) interest in metaphysics and
> writing. being autodidact. 2) i never had access to knowledge about
> thinking the process as a whole, like a) you draw a mesh that will be
> deformed
> b) you build a rig this or that way, etc until i got to see it in manny
> papamanos
> with the larry dvd. until then my knowledge of the software was way too
> much scattered,
> fragmented - and i wonder if its still not the case, (i follow some of
> courses online) but a bit late, yet now
> i
> have written a whole script (a philosophy with characters in English
> dialogues), now a storyboard of the first scene or
> chapter of this. first scene that, again, i want to draw in 3d Softimage
> and 2d Painter
>  entirely by myself before finding any production.
> by the time i complete first chapter (next two years) i hope there will
> still be people working
> with softimage to go along with me with this "feature" movie.
> 
> now is the question:
> 
> i have a wish to have a rigged animated mesh (a character) to scatter, or
> fragment
> (as in ice) and to have the fragments to become themselves rigged (tinier)
> animatable meshes.
> i have the option of doing a cut insert at the editing (postproduction)
> table,
> but i wanted to ask if you saw anyway to make the becoming of the character
> into fragments into characters in
> a  continuous fluid animation in 3d, as we would do rather easily enough in
> a drawn ink animation?
> 
> do you see a way to accomplish that effect in ice, or some other
> combinaison module in softimage?
> 
> i salute you,
> thank you,
> saitham jacqmain
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