Peter pretty much covered your options as I see it, so I will merely say welcome to the list. It is not as lively as it used to be but still alive and kicking, so don't be afraid to post here :)
Good luck with your animation - Winsor Macquay had a unique great style. Cheers Morten > Den 24. september 2016 klokken 01:08 skrev Nicole Beeckmans-Jacqmain > <arc.ann...@gmail.com>: > > > hello, > you understand, i am new here, i've been sent here from support (ending) > and no one to turn to there, to solve my little problems. > i will try to seize here the opportunity to meet new people and realities. > > i will briefly present my relation to softimage. > > i am probably far far less advanced than most of you. > i don't know any plug-ins in xsi, nor arnold etc > yet i have done a first fifteen minutes movie (in 2012) which will go along > a book of > poetry and 2d and the whole shall be published early 2017 > > softimage is my only contact with 3d since 1997- i've studied and did > experimental animation in school, yet have done ink animation > since i was 17 after watching winsor macquay early movies. > > why have i taken so long before producing a first 3d anim? > i think its mainly because of 1) interest in metaphysics and > writing. being autodidact. 2) i never had access to knowledge about > thinking the process as a whole, like a) you draw a mesh that will be > deformed > b) you build a rig this or that way, etc until i got to see it in manny > papamanos > with the larry dvd. until then my knowledge of the software was way too > much scattered, > fragmented - and i wonder if its still not the case, (i follow some of > courses online) but a bit late, yet now > i > have written a whole script (a philosophy with characters in English > dialogues), now a storyboard of the first scene or > chapter of this. first scene that, again, i want to draw in 3d Softimage > and 2d Painter > entirely by myself before finding any production. > by the time i complete first chapter (next two years) i hope there will > still be people working > with softimage to go along with me with this "feature" movie. > > now is the question: > > i have a wish to have a rigged animated mesh (a character) to scatter, or > fragment > (as in ice) and to have the fragments to become themselves rigged (tinier) > animatable meshes. > i have the option of doing a cut insert at the editing (postproduction) > table, > but i wanted to ask if you saw anyway to make the becoming of the character > into fragments into characters in > a continuous fluid animation in 3d, as we would do rather easily enough in > a drawn ink animation? > > do you see a way to accomplish that effect in ice, or some other > combinaison module in softimage? > > i salute you, > thank you, > saitham jacqmain > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.