Cool!
The script I mentioned is in Gear / Deform / Shape / Reset Shape Points

On Tue, Nov 29, 2016 at 4:02 PM, wavo <w...@fiftyeight.com> wrote:

> Yes this is what i mean :)
>
> thanks for the Gear-hint, Gear is already installed and still amazing i
> will have a look
>
> thanks
>
> Walter
>
>
>
>
>
>
> Am 11/29/2016 um 3:32 PM schrieb Oscar Juarez:
>
> If I understand correctly you already have some shapes correcting
> deformation for example on the arms, and now you want to add another shape
> that corrects something in the mouth, and when you try to save this shape,
> it is wrong because also includes the shape correcting the arms?
>
> If you install gear, there is a very nice script, that lets you select
> some points and a blend shape and lets you remove the shape contribution of
> those selected points so you isolate only the part that you actually need.
>
> Oscar
>
> On Tue, Nov 29, 2016 at 3:15 PM, wavo <w...@fiftyeight.com> wrote:
>
>> Hello Hardcore-Softies
>>
>> i need some help  with correcting existing shapes on an enveloped
>> character.
>> What I did so far: some shapes, some of them  linked to rotation values
>> (bones) of the rig.
>> These already correct the envelope deformation. Now I want additional
>> shapes which will correct the resulting shape, in this case when the mouth
>> is open.
>> What I tried: changing the rotation of the mouthbone to the desired
>> deformation (mouth is open) then set the value of the shape in this case
>> "smile" to 1, then switching to secondary-mode make some move component to
>> correct the geomety and after that I store a Shape key.
>> But unfortunately this new shape i not correct because this shape stores
>> also the existing deformation inside but i want only the new move
>> components!
>> Shape Preferences -reference is set to Local Relative, rest is default
>> Softimage.
>>
>> ps. I also tried this:  shape and envelope-deformation with desired
>> values, than in secondary changing the geometry ,mute the animationmixer
>> -apply shapekey , moving this new shape from the mixer/source/shape inside
>> the animationmixer than the movecomponent will be automatical deleted, and
>> i have the shape only with the new changes , its working but now the
>> shapemanager "says" that this feature is not supported! I can only link the
>> shapes oldschool via the animationmixer! now dear reader you would say
>> "wtf! this is already the solution! copy this shape and paste it to your
>> original setup scene then you have it!" but maybe there is a better way?!
>>
>> In short. correcting existing shapes with adding a new shape.
>>
>> Thanks for ideas, tricks  or lifesigns of existing softimage-user
>>
>> --
>>
>>
>> *Walter Volbers*
>> Senior Animator
>>
>> *FIFTYEIGHT* 3D
>> Animation & Digital Effects GmbH
>>
>> Kontorhaus Osthafen
>> Lindleystraße 12
>> 60314 Frankfurt am Main
>> Germany
>>
>> Telefon +49 (0) 69.48 000 55.50 <%2B49%20%280%29%2069.48%20000%2055.50>
>> Telefax +49 (0) 69.48 000 55.15 <%2B49%20%280%29%2069.48%20000%2055.15>
>>
>>
>>
>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>
>> --------------------------------------------------------
>> ESC*58*
>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>
>>
>> *http://www.ESC58.de <http://www.ESC58.de> *
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>
>
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>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT* 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50
> Telefax +49 (0) 69.48 000 55.15
>
>
>
> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>
> --------------------------------------------------------
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
>
> *http://www.ESC58.de <http://www.ESC58.de> *
>
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> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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