If you have the time, the fluids in Blender are not that hard to set up, export vdb files, get Redshift and render in Soft. A bit rough going forth and back, but cheap (if you have Soft) and really fast volume rendering.
Morten > Den 30. november 2016 klokken 22:35 skrev Chris Marshall > <chrismarshal...@gmail.com>: > > > Tremendous. Thanks. I have Slipstream which I haven't played with for a > while so might give that a go. > I don't currently own EMFluid. > > Cheers > > > On 30 November 2016 at 17:56, Jordi Bares <jordiba...@gmail.com> wrote: > > > Very true.. > > > > Plus there is one particular thing (if I remember well about emFluid) that > > I really loved.. the fact that Houdini fluids are incompressible makes them > > look in a particular way and for certain things, specially graphical > > things, I prefer emFluid… > > > > jb > > > > > > On 30 Nov 2016, at 17:45, Jonathan Moore <jonathan.moo...@gmail.com> > > wrote: > > > > Going back to how to create the advection effect. A major advantage of > > emFluid4 is the simplicity of the setup and that you can use a Fluid Box > > model which is automatic and requires no Fluid Box at all (it automatically > > scales the size of the voxel grid). In testing I found that breaking the > > sim up into 2 million particle chunks kept ram usage within the confines of > > the 32Gb ram on my test workstation. You can duplicate the Point Cloud > > setup as many times as you need for final render quality and everything > > chunks along nicely. Whatever you do, avoid Cache on File as it will single > > thread your whole setup and Eric's plugin is wonderfully multithreaded > > (that's why I use the built in Alembic exporter from the File menu after > > first selecting the Point Clouds for export - it's so damn fast!). You'll > > see in the screen grab that I've allocated plenty of ram to the emfluid4 > > solver (Eric's defaults are something like 2Gb). > > > > > > If you don't own an emFluid license you can pick up emFluid4 for a shade > > over €100. emFluid4 of course works with an emFluid5 license if you have > > one of those. Much as emFluid4 is nowhere near as advanced a fluid sim as > > emFluid5, Oleg's Explosia or of course the Pyro stuff in Houdini, it's > > perfect for particle advection effects. In this instance I'd say it's > > simplicity is a winning feature over the increased complexity of the other > > options. One of the things it's really good for is thin voxel grids, where > > you can get that Robinson's mograph look with ease (and with far less > > memory overhead). > > > > Food for thought anyway. > > > > On 30 November 2016 at 16:56, Jordi Bares <jordiba...@gmail.com> wrote: > > > >> Really? That is going to be really fun to play with… these guys are on > >> fire! > >> > >> :-) > >> > >> jb > >> > >> On 30 Nov 2016, at 16:35, Jonathan Moore <jonathan.moo...@gmail.com> > >> wrote: > >> > >> It's also worth noting that the Redshift team are working on true point > >> rendering within Redshift (rather than instanced geometry). Can't wait to > >> see how that turns out. > >> > >> On 30 November 2016 at 16:28, Jordi Bares <jordiba...@gmail.com> wrote: > >> > >>> That could be excellent look treatment… look forward to see it! > >>> > >>> On 30 Nov 2016, at 16:25, Chris Marshall <chrismarshal...@gmail.com> > >>> wrote: > >>> > >>> OK It's less character based, more like motion graphics with a whispy > >>> stylee. > >>> I shall be sure to show you the end result, when my client is happy with > >>> it. > >>> :-/ > >>> > >>> > >>> On 30 November 2016 at 16:13, Jordi Bares <jordiba...@gmail.com> wrote: > >>> > >>>> What I love from the original Aardman version is that the animation of > >>>> the characters is clearly 2D, they nailed it and it shows… but looks too > >>>> flat although is not displeasing at all… really prefer their approach > >>>> than > >>>> the full 3D character one. > >>>> > >>>> Look forward to see what you are up to. :-) > >>>> Jb > >>>> > >>>> On 30 Nov 2016, at 15:44, Rob Chapman <tekano....@gmail.com> wrote: > >>>> > >>>> I would not go with trying to render particles with this effect , think > >>>> the original > >>>> > >>>> https://vimeo.com/44743579 was by aardman animation and used a 2d Maya > >>>> fluid grid for advecting the stuff off the character. > >>>> > >>>> There is this also, > >>>> https://vimeo.com/47181969 similar effect a thin slice of fluid is > >>>> simulating the advection movements > >>>> > >>>> If you have it as a volume should render in mental ray or Arnold ok, > >>>> also redshift now 😀 > >>>> > >>>> On Nov 30, 2016 12:39 PM, "Chris Marshall" <chrismarshal...@gmail.com> > >>>> wrote: > >>>> > >>>>> I might have guessed that. ;-) > >>>>> Any thoughts on the rendering? > >>>>> > >>>>> > >>>>> On 30 November 2016 at 12:29, Rob Chapman <tekano....@gmail.com> > >>>>> wrote: > >>>>> > >>>>>> That's a fluid sim driven by animated characters imo > >>>>>> > >>>>>> On Nov 30, 2016 11:56 AM, "Chris Marshall" <chrismarshal...@gmail.com> > >>>>>> wrote: > >>>>>> > >>>>>>> Hi All, > >>>>>>> I'm looking to create an effect similar to the Robinsons Squash > >>>>>>> Advert from a couple of years ago. > >>>>>>> https://www.youtube.com/watch?v=Y6l47atGxa4 > >>>>>>> This isn't the exact effect I'm after, but would anyone have any > >>>>>>> pointers on this, but more specifically the rendering of that look? > >>>>>>> > >>>>>>> Thanks > >>>>>>> Chris > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> ------ > >>>>>>> Softimage Mailing List. > >>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut > >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. > >>>>>>> > >>>>>> > >>>>>> ------ > >>>>>> Softimage Mailing List. > >>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut > >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. > >>>>>> > >>>>> > >>>>> > >>>>> > >>>>> -- > >>>>> Chris Marshall > >>>>> Mint Motion Limited > >>>>> 029 20 37 27 57 > >>>>> 07730 533 115 > >>>>> www.mintmotion.co.uk > >>>>> www.dot3d.com > >>>>> > >>>>> > >>>>> > >>>>> ------ > >>>>> Softimage Mailing List. > >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>>>> with "unsubscribe" in the subject, and reply to confirm. > >>>>> > >>>> ------ > >>>> Softimage Mailing List. > >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>>> with "unsubscribe" in the subject, and reply to confirm. > >>>> > >>>> > >>>> > >>>> ------ > >>>> Softimage Mailing List. > >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>>> with "unsubscribe" in the subject, and reply to confirm. > >>>> > >>> > >>> > >>> > >>> -- > >>> Chris Marshall > >>> Mint Motion Limited > >>> 029 20 37 27 57 > >>> 07730 533 115 > >>> www.mintmotion.co.uk > >>> www.dot3d.com > >>> > >>> > >>> ------ > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >>> > >>> > >>> ------ > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >> > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> > >> > >> > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. 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