If you have the time, the fluids in Blender are not that hard to set up, export 
vdb files, get Redshift and render in Soft. A bit rough going forth and back, 
but cheap (if you have Soft) and really fast volume rendering.

Morten


> Den 30. november 2016 klokken 22:35 skrev Chris Marshall 
> <chrismarshal...@gmail.com>:
> 
> 
> Tremendous. Thanks. I have Slipstream which I haven't played with for a
> while so might give that a go.
> I don't currently own EMFluid.
> 
> Cheers
> 
> 
> On 30 November 2016 at 17:56, Jordi Bares <jordiba...@gmail.com> wrote:
> 
> > Very true..
> >
> > Plus there is one particular thing (if I remember well about emFluid) that
> > I really loved.. the fact that Houdini fluids are incompressible makes them
> > look in a particular way and for certain things, specially graphical
> > things, I prefer emFluid…
> >
> > jb
> >
> >
> > On 30 Nov 2016, at 17:45, Jonathan Moore <jonathan.moo...@gmail.com>
> > wrote:
> >
> > Going back to how to create the advection effect. A major advantage of
> > emFluid4 is the simplicity of the setup and that you can use a Fluid Box
> > model which is automatic and requires no Fluid Box at all (it automatically
> > scales the size of the voxel grid). In testing I found that breaking the
> > sim up into 2 million particle chunks kept ram usage within the confines of
> > the 32Gb ram on my test workstation. You can duplicate the Point Cloud
> > setup as many times as you need for final render quality and everything
> > chunks along nicely. Whatever you do, avoid Cache on File as it will single
> > thread your whole setup and Eric's plugin is wonderfully multithreaded
> > (that's why I use the built in Alembic exporter from the File menu after
> > first selecting the Point Clouds for export - it's so damn fast!). You'll
> > see in the screen grab that I've allocated plenty of ram to the emfluid4
> > solver (Eric's defaults are something like 2Gb).
> >
> >
> > If you don't own an emFluid license you can pick up emFluid4 for a shade
> > over €100. emFluid4 of course works with an emFluid5 license if you have
> > one of those. Much as emFluid4 is nowhere near as advanced a fluid sim as
> > emFluid5, Oleg's Explosia or of course the Pyro stuff in Houdini, it's
> > perfect for particle advection effects. In this instance I'd say it's
> > simplicity is a winning feature over the increased complexity of the other
> > options. One of the things it's really good for is thin voxel grids, where
> > you can get that Robinson's mograph look with ease (and with far less
> > memory overhead).
> >
> > Food for thought anyway.
> >
> > On 30 November 2016 at 16:56, Jordi Bares <jordiba...@gmail.com> wrote:
> >
> >> Really? That is going to be really fun to play with… these guys are on
> >> fire!
> >>
> >> :-)
> >>
> >> jb
> >>
> >> On 30 Nov 2016, at 16:35, Jonathan Moore <jonathan.moo...@gmail.com>
> >> wrote:
> >>
> >> It's also worth noting that the Redshift team are working on true point
> >> rendering within Redshift (rather than instanced geometry). Can't wait to
> >> see how that turns out.
> >>
> >> On 30 November 2016 at 16:28, Jordi Bares <jordiba...@gmail.com> wrote:
> >>
> >>> That could be excellent look treatment… look forward to see it!
> >>>
> >>> On 30 Nov 2016, at 16:25, Chris Marshall <chrismarshal...@gmail.com>
> >>> wrote:
> >>>
> >>> OK It's less character based, more like motion graphics with a whispy
> >>> stylee.
> >>> I shall be sure to show you the end result, when my client is happy with
> >>> it.
> >>> :-/
> >>>
> >>>
> >>> On 30 November 2016 at 16:13, Jordi Bares <jordiba...@gmail.com> wrote:
> >>>
> >>>> What I love from the original Aardman version is that the animation of
> >>>> the characters is clearly 2D, they nailed it and it shows… but looks too
> >>>> flat although is not displeasing at all… really prefer their approach 
> >>>> than
> >>>> the full 3D character one.
> >>>>
> >>>> Look forward to see what you are up to.  :-)
> >>>> Jb
> >>>>
> >>>> On 30 Nov 2016, at 15:44, Rob Chapman <tekano....@gmail.com> wrote:
> >>>>
> >>>> I would not go with trying to render particles with this effect , think
> >>>> the original
> >>>>
> >>>> https://vimeo.com/44743579 was by aardman animation and used a 2d Maya
> >>>> fluid grid for advecting the stuff off the character.
> >>>>
> >>>> There is this also,
> >>>> https://vimeo.com/47181969 similar effect a thin slice of fluid is
> >>>> simulating the advection movements
> >>>>
> >>>> If you have it as a volume should render in mental ray or Arnold ok,
> >>>> also redshift now 😀
> >>>>
> >>>> On Nov 30, 2016 12:39 PM, "Chris Marshall" <chrismarshal...@gmail.com>
> >>>> wrote:
> >>>>
> >>>>> I might have guessed that. ;-)
> >>>>> Any thoughts on the rendering?
> >>>>>
> >>>>>
> >>>>> On 30 November 2016 at 12:29, Rob Chapman <tekano....@gmail.com>
> >>>>> wrote:
> >>>>>
> >>>>>> That's a fluid sim driven by animated characters imo
> >>>>>>
> >>>>>> On Nov 30, 2016 11:56 AM, "Chris Marshall" <chrismarshal...@gmail.com>
> >>>>>> wrote:
> >>>>>>
> >>>>>>> Hi All,
> >>>>>>> I'm looking to create an effect similar to the Robinsons Squash
> >>>>>>> Advert from a couple of years ago.
> >>>>>>> https://www.youtube.com/watch?v=Y6l47atGxa4
> >>>>>>> This isn't the exact effect I'm after, but would anyone have any
> >>>>>>> pointers on this, but more specifically the rendering of that look?
> >>>>>>>
> >>>>>>> Thanks
> >>>>>>> Chris
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
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> >>>>>
> >>>>>
> >>>>>
> >>>>> --
> >>>>> Chris Marshall
> >>>>> Mint Motion Limited
> >>>>> 029 20 37 27 57
> >>>>> 07730 533 115
> >>>>> www.mintmotion.co.uk
> >>>>> www.dot3d.com
> >>>>>
> >>>>>
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> >>> Mint Motion Limited
> >>> 029 20 37 27 57
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> >>>
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> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
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