>
> Arnold has a curvature shader now

Likewise for Redshift.

On 13 January 2017 at 18:37, Laurence Dodd <laure...@porkpie.tv> wrote:

> Arnold has a curvature shader now
>
> On 13 January 2017 at 16:17, Jonathan Moore <jonathan.moo...@gmail.com>
> wrote:
>
>> That edge shader of Reinhard's is great, although it's only compatible
>> with Mental Ray out of the box (AFAIK).
>>
>> It's easy enough to bake down and use with Arnold or Redshift, so the MR
>> only thing isn't too much of a problem.
>>
>> On 13 January 2017 at 16:05, gareth bell <garethb...@outlook.com> wrote:
>>
>>> Hi Rob,
>>>
>>>
>>> Thanks I'll take a look at that. The Mill don't really use Soft anymore
>>> - it's all shifted to Houdini and Maya - this is just some personal RnD
>>> stuff - in a backward going forward kinda way [image: 😉]
>>> ------------------------------
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of Rob Chapman <
>>> tekano....@gmail.com>
>>> *Sent:* 13 January 2017 15:59:18
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* Re: Worn Edges
>>>
>>> Hey Gareth, long time...    where are you that are still using
>>> Soft...? the Mill?  wow.
>>>
>>> this could be right up your street
>>>
>>> http://www.si-community.com/community/viewtopic.php?f=27&t=3556
>>>
>>>
>>>
>>> On 13 January 2017 at 15:50, gareth bell <garethb...@outlook.com> wrote:
>>> > Hi guys,
>>> >
>>> >
>>> > It's been a while since I've used Soft. Anyone know of any smart
>>> procedural
>>> > ways to create worn edges in the render tree?
>>> >
>>> >
>>> > Cheers
>>> >
>>> >
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>>
>>
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>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
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> T: 01273 278 382
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