for a hero shot, you could do something like this: from the resulting simulation, emit a static trail of particles - mainly from the edge I think. polygonise and flatten towards the surface (shrinkwrap) to make an almost flat pancake mesh. You could do it as a texture as well, by prerendering the simulation as a mask (rendermap or camera projection) and then playing with it in comp to have a remaining trail (accumulative timewarp, edge filtering) - use that trail mask in the shader of the surface to make it look wet (lower diffuse + add reflection/spec + replace surface bump with bump of the water trail ) The trail can also be done with a simulated weightmap. The specifics are fiddly - and no guarantees. But adding such an interaction between simulation and surface can certainly help step it up a notch.
-----Original Message----- From: Morten Bartholdy Sent: Thursday, January 19, 2017 11:43 AM To: Userlist, Softimage Subject: Water drop cling I am simulating a drop of water falling onto and running off a surface. The client wants it to partially cling to the surface and dragging a trail of water on its way down, the way small scale water surface tension can do. I can sort of get the basic simulation working with Lagoa, but would like to try adding some additional wateredge clinging to the surface, kind of look. I was thinking this could possibly done as a post sim ICE thing adding friction or attratction, but otherwise have no clue how to do it. Have any of you dealt with something like this and perhaps have some ideas or pointers to tools or techniques I could look into? Thanks Cheers Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.