Had this problem lately. I tested with another player (MPC) and the sound was a few frames off as well, so it seems to be not player related. Did not happen with other container formats like mpeg4 or flv.
I tried exporting an image seq plus wav and then re-imported in AE, Premier and Davinci Resolve. Whenever exported as QT later on, the sound was a few frames off (however it was in sync when played from the timeline). Sorry to be of no help here but I encountered the same problem. Sven From: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com [ <mailto:softimage-boun...@listproc.autodesk.com> mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Monday, February 06, 2017 2:36 PM To: <mailto:softimage@listproc.autodesk.com> softimage@listproc.autodesk.com Subject: completly OT, AE Quicktime and sound related High guys, can't be more off topic, but maybe some advices might help. This is driving me nuts. I do a basic montage (with little effects) of rendered images coming from houdini. I edit everything based on the audio. In AE, the preview is in perfect synchro with the audio. I render it in quicktime (Animation, 100% quality, 25fps). When I play it in quicktime, I have a little decay between sound and audio. Every rushes are 25fps, the comp is 25fps. The audio comes from a quicktime 25fps too. I wonder if this could come from the quicktime player itself. A setting maybe ? I tried on a laptop, the decay varies a little bit between the 2 differents machines, so it's hard to know what to trust. Anyone had that kind of experience ?
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