Honestly I can't see Houdini way and approach being worse of maya crash
fest every single day...
ᐧ

On Tue, Feb 7, 2017 at 4:52 PM, Jonathan Moore <[email protected]>
wrote:

> I mentioned this over on the Modo beta forums, but it's also worth
> mentioning here. Houdini is never going to be a replacement for a direct
> modelling application because of the very nature of proceduralism. But
> since H14 there has been a concerted effort to improve the direct modelling
> user experience. Rigging in Houdini I think has reached a point where the
> procedural nature of Houdini is enhancing UX rather than diminishing it.
> And animation is at a place where as long as you don't attempt to recreate
> XSI approaches in Houdini it's providing a UX that caters to far more than
> VFX pipelines (in truth, animation still has a few kinks to work out but
> SESI are getting there).
>
> As long as you embrace the Houdini way of things, H16 is far closer to
> being a direct replacement for XSI than at any time since EOL was
> announced. And this is in large part due to SESI being far more focused on
> the needs of the growing and more diverse community than the likes of
> Autodesk will ever allow the Maya team to be. So many of the changes in H16
> are a direct result of feedback from XSI 2 Houdini early adopters such as
> Jordi. And in fairness, the C4D community have added greatly to the Houdini
> UX over this time too (Houdini Engine has been a huge success for Maxon,
> and a virtual Trojan horse for SESI too).
>
> On 7 February 2017 at 15:29, Mirko Jankovic <[email protected]>
> wrote:
>
>> I mean that feeling of something different :)
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic <[email protected]
>> > wrote:
>>
>>> This build feels a lot like going form XSI 5 to 6 honestly...
>>> ᐧ
>>>
>>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W <[email protected]> wrote:
>>>
>>>> I can believe even though autodesk was numbing us for years.
>>>> I only wish i could learn faster.
>>>>
>>>> Artur
>>>>
>>>> 2017-02-07 15:57 GMT+01:00 Jordi Bares <[email protected]>:
>>>>
>>>>> This release is monumentally big… can’t believe what they have done in
>>>>> less than a year..
>>>>> jb
>>>>>
>>>>> On 7 Feb 2017, at 14:51, Artur W <[email protected]> wrote:
>>>>>
>>>>> 16 is very nice so far.
>>>>> Doing some ocean for a project.
>>>>>
>>>>> ARtur
>>>>>
>>>>> 2017-02-07 15:32 GMT+01:00 Chris Marshall <[email protected]>:
>>>>>
>>>>>> Well I've got to say that watching the launch event is actually very
>>>>>> inspiring.
>>>>>>
>>>>>>
>>>>>> On 7 February 2017 at 10:33, Morten Bartholdy <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> He he
>>>>>>>
>>>>>>> I bet you can script one for them Brad ;)
>>>>>>>
>>>>>>> Morten
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>>>>>>> [email protected]>:
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> > That new feature list might be long and impressive in scope and
>>>>>>> function. But you have to ask yourself, did they bother to add a 
>>>>>>> ViewCube?
>>>>>>> >
>>>>>>> > > Holy <insert somethingsomething>!
>>>>>>> > >
>>>>>>> > > The H16 release is looking awesome!
>>>>>>> > >
>>>>>>> > > So much new stuff, and I really like the new nodal look and
>>>>>>> workflow. And radial menus for modeling and such :-)
>>>>>>> > > Also very curious about the new rigging
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>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Chris Marshall
>>>>>> Mint Motion Limited
>>>>>> 029 20 37 27 57
>>>>>> 07730 533 115
>>>>>> www.mintmotion.co.uk
>>>>>> www.dot3d.com
>>>>>>
>>>>>>
>>>>>>
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>>>>>
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>>>>>
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>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
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>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> <http://www.cgfolio.com/mirko-jankovic>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
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>
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-- 
Mirko Jankovic
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<http://www.cgfolio.com/mirko-jankovic>*

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