Is anyone here familiar with Unity? I'm trying to export a rig and an
animation to unity.
I've made a rig with all the bind joints in a separate heirarchy, all
parent constrained to the rig parts. I exported that and it seems ok.
Then I tried to plot the animations, Plot>All Transformations like this.
It created a 2.5 MB file so it may have the info but I don't think it's
importing it correctly. Instead of a single animation file, it is
getting a list of objects -possibly. Dragging it onto the character
doesn't seem to be working like the few tutorials I've done.
Any help welcome.
Thanks,
Dave G
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