Sad.

----- Original Message -----
> From: "Rob Wuijster" <r...@casema.nl>
> To: softimage@listproc.autodesk.com
> Sent: Saturday, 25 February, 2017 6:57:36 PM
> Subject: Re: houdini 16
> 
> 
> 
> 
> Fake normals!! ;-)
> Rob
> 
> \/-------------\/----------------\/
> On 24-2-2017 18:50, Laurence Dodd wrote:
> 
> 
> 
> It's all alternative faces
> 
> 
> On 24 February 2017 at 15:04, Jonathan Moore <
> jonathan.moo...@gmail.com > wrote:
> 
> 
> 
> In an act of politician like flipping, I take it back again ref the
> new Boolean tools in H16. I hadn't realised that the magic sauce
> came about by using the new weighting method of 'Face Area' on the
> Normal node.
> 
> 
> That'll learn me for not paying proper attention to the introductory
> tool videos. ;)
> 
> 
> 
> 
> On 23 February 2017 at 19:47, Jonathan Moore <
> jonathan.moo...@gmail.com > wrote:
> 
> 
> 
> I take it all back. Emperor's new clothes syndrome with the new
> boolean tools. They're as nasty to your geometry as ever they were.
> ;)
> 
> 
> On the other hand, they're ace as cutting planes for destruction
> shots where good surfacing doesn't matter so much.
> 
> 
> 
> 
> On 23 February 2017 at 16:00, Jonathan Moore <
> jonathan.moo...@gmail.com > wrote:
> 
> 
> 
> For non deforming geometry the new boolean tools are ace. Just be
> sure you don't have them set as "Render Polygons as Subdivision' in
> Mantra or similar in Redshift. You'll end up with a garbled mess if
> you do!
> 
> 
> It seems an obvious thing to say but years of doing things the SubD
> way can makes you forget that NGon's and triangles are fine, you
> just have to work with them differently.
> 
> 
> 
> 
> On 23 February 2017 at 07:49, Mirko Jankovic <
> mirkoj.anima...@gmail.com > wrote:
> 
> 
> 
> Here what support explained to me.
> With 3 indie licences and 3 houdini engine inidie licences you can
> render on 6 machines.
> Because there is limit of 3 per studio so you buy 3 indie licences
> and 3 engines are free.
> And with ofc using your own redshift licences you can render on all 6
> machines.
> Makes sense?
> ᐧ
> 
> 
> 
> 
> On Thu, Feb 23, 2017 at 2:09 AM, phil harbath <
> phil.harb...@jamination.com > wrote:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> if you had 2 or 3 copies of indie could you use royal render to
> render over a network or do you need core or FX to do that?
> 
> 
> 
> 
> 
> Also, I assume you only need 1 copy of Core or FX to render (say X
> copies of Redshift) on X computers on a network.
> 
> 
> 
> thanks
> 
> Phil
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> --
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> 
> 
> 
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> 
> Mirko Jankovic
> http://www.cgfolio.com/mirko-jankovic
> 
> 
> 
> Need to find freelancers fast?
> www.cgfolio.com
> 
> 
> Need some help with rendering an Redshift project?
> 
> http://www.gpuoven.com/
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> --
> 
> 
> 
> Laurence Dodd
> Porkpie Animation
> E : laure...@porkpie.tv
> W : www.porkpie.tv
> M : 07570 702 576
> T : 01273 278 382
> 
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