Entagma has a tut for that
http://www.entagma.com/rebuilding-the-c4d-spline-wrap-deformer-in-houdini/

2017-03-07 1:16 GMT+01:00 Will Sharkey <willjshar...@gmail.com>:

> As with all houdini answers, there are a few ways! Like this simple method:
> http://imgur.com/a/8M7gH
>
> The Lattice sop is set to 'points'. It is transferring the curve
> deformations to the Geo.
>
> On Mon, Mar 6, 2017 at 6:30 PM, Laurence Dodd <laure...@porkpie.tv> wrote:
>
>> So while waiting for sims, I'm digging around and, is it that I'm missing
>> something or or is there really not a simple deform by curve?  I found some
>> on Orbolt, the best one costing $10, but it seems odd that something so
>> basic is missing,
>> Am I being naive?
>>
>> --
>>
>> Laurence Dodd
>> Porkpie Animation
>> E: laure...@porkpie.tv
>> W: www.porkpie.tv
>> M: 07570 702 576
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