Sounds like a fun challenge. I recall a similar situation and was able to resolve it by having each vertex find neighbor points by edge or vertex, and selecting the lowest point in the group. Once you have that point set, you can use that to generate a second cloud from the source geometry. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
- ICE - generating particles at lowest points on geometry Morten Bartholdy
- Re: ICE - generating particles at lowest points on g... Thomas Volkmann
- Re: ICE - generating particles at lowest points on g... paul
- Re: ICE - generating particles at lowest points ... Morten Bartholdy
- RE: ICE - generating particles at lowest points ... Jonathan Moore
- RE: ICE - generating particles at lowest poi... Morten Bartholdy
- Re: ICE - generating particles at lowest... Bradley Gabe