Sounds like a fun challenge. I recall a similar situation and was able to 
resolve it by having each vertex find neighbor points by edge or vertex, and 
selecting the lowest point in the group. Once you have that point set, you can 
use that to generate a second cloud from the source geometry. 
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to