Nice seed Sent from my iPhone
> On 27 Mar 2017, at 22:36, Andy Nicholas <a...@andynicholas.com> wrote: > > Here’s a variant that doesn’t require you to type any names, plus you get > super efficient packed primitives. > > Basically, you just pack each set of primitives (i.e. one for each sphere, > torus, etc) first, then merge them all together in a Merge SOP. Now you can > just grab them as individual primitives inside VEX which is incredibly > convenient. It works because each packed primitive has the @path attribute to > indicate where it came from that you can use directly in the @instancepath > attribute. > > Hopefully the attached image should show up below. > > A > > > <PastedGraphic-1.png> > > >> On 27 Mar 2017, at 18:47, Fabricio Chamon <xsiml...@gmail.com> wrote: >> >> hijacking the thread, while staying on topic =) : >> >> I'd like to instance randomly between 3 objects on the resulting points of a >> scatter node. Here`s my take at it: >> >> <houdini.jpg> >> >> now the question: while this works I don't like the idea of typing in object >> names on the string array..I'd prefer something like wiring inputs to a >> merge node and querying the connected nodes from that merge node from inside >> attrib wrangle. Is that possible, or are there more clever ways to >> accomplish the same task? >> >> thanks! >> >> >> 2017-03-21 10:13 GMT+01:00 Fabricio Chamon <xsiml...@gmail.com>: >>> thanks for the link Jonathan. It is so informative! And it clearly points a >>> beginner to the right direction performance-wise, as there are many ways to >>> do the same thing in vex. >>> >>> 2017-03-21 0:42 GMT+01:00 Eugene Flormata <eug...@flormata.com>: >>>> so this hasn't changed much since in the 16 update? I just started some >>>> tutorials on game tutors >>>> and bought https://vimeo.com/195580569, it got into vex pretty quickly. >>>> coding in general is pretty outside my skillset, so I'm looking for basics >>>> in houdini to pick up. >>>> https://www.pluralsight.com/courses/houdini-practical-math-tips I even >>>> bought a month of pluralsight to learn this, which I think Jordi posted in >>>> a thread a while back? >>>> >>>> >>>> I'm trying to find more things to learn houdini and upgrade my skillset >>>> thanks for the post! >>>> >>>>> On Mon, Mar 20, 2017 at 4:02 AM, Jonathan Moore >>>>> <jonathan.moo...@gmail.com> wrote: >>>>> Something for those of you that are trying to get to grips with VEX >>>>> Wrangles in Houdini >>>>> >>>>> >>>>> >>>>> https://vimeo.com/173658697 >>>>> >>>>> >>>>> >>>>> It’s a Jeff Wagner 2hr session so it has plenty of (valuable) >>>>> digressions, and on that basis it’s one that you’ll want to watch a few >>>>> times. Be sure to download the deck and example files too (I’d download >>>>> the Vimeo video as well so you can setup bookmarks in VLC). Jeff has been >>>>> with SideFX since the very beginning so his webinars are always full of >>>>> great insights into Houdini’s mysterious ways. 😉 >>>>> >>>>> >>>>> >>>>> This was released soon after 15.5 was introduced so it’s the most up to >>>>> date VEX Wrangles material available from SideFX. >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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