so I guess the proper way to do it is to just run alembic caches that won't ruin the timeline right? it's frame by frame?
On Tue, Mar 28, 2017 at 5:15 PM, Eric Turman <i.anima...@gmail.com> wrote: > We had some assets that were done in a different time format referenced in > and blew up our playblast. I mean "crashing Maya" blowing up the > playblasts. An impressive feat if you are into that sort of thing :P > > Sometimes I feel like Marvin from Hitchhiker's guide: > "...and then there's Maya timelines...don't even get me started on Maya > timelines..." > >
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