Thanks Daniel - that looks promising. Morten
> Den 1. juni 2017 klokken 14:37 skrev Daniel Brassard <dbrassar...@gmail.com>: > > > Hi Morten, > > There is a google group list similar to our own and very active for Maya > > https://groups.google.com/forum/#!forum/maya_he3d > > Maybe that is what your are looking for. > > On Tue, May 30, 2017 at 3:56 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > You guys are unearthing new levels of moronic on the part of the Maya devs. > > > > Thanks for the insight. I have renamed the first UV set to something else > > than map1 (which I have always hated when receiving models from Maya) so > > that might explain why the UV relationship editor is not behaving quite > > like it says on the tin. > > > > Soldiering on. > > > > Morten > > > > > > > > > Den 26. maj 2017 klokken 12:57 skrev Anto Matkovic <a...@matkovic.com>: > > > > > > > > > I think Relationship Editor is only way through UI. Action in > > Relationship Editor creates UV Chooser node, which then allows to choose > > something else than first member of array of UV Sets, so theoretically it's > > possible to invoke this by some script, and un-hide the node in Hypergraph > > (it's visible in Node Editor). But, once you're in node un-hiding business, > > it easily shows what you do not want to see, in this case, perhaps all > > objects having this texture assigment. So, imho only solution is what Ivan > > suggested, to use some plugin, written by Maya guru.By the way it's full of > > such crazy, partial workarounds over twenty year old framework. This seems > > to be a tradition, even in newer versions. For example, new ''improved'' > > Connect Tool (Subdivide Edges in SI) in Maya 2017, creates one operator for > > each subdivision, or twice if symmetry modeling is used - first operator is > > subdivide at 0.5, second is 0.5 of previous 0.5, or 0.5 of previous 0.66, > > so on. Unbelievable in any oth > > er 3d on planet, even for quick user solution posted on some forum, but > > in ''official'' Maya, this is ''normal''.Funny enough, long time ago > > exactly the same nodal framework had great reputation, comparable with our > > opinions about Softimage ICE, while these 'duct tape' workarounds were > > considered as temporary, not important stuff for smart Maya people. Today I > > think for everyone, it is just a chore, an old fashion can-do > > everything-but-poorly thing. > > > From: Morten Bartholdy <x...@colorshopvfx.dk> > > > To: "Userlist, Softimage" <softimage@listproc.autodesk.com> > > > Sent: Tuesday, May 23, 2017 10:45 AM > > > Subject: OTish and F****** Mayaish rant - or the multiple UV sets > > conundrum > > > > > > I am late to the sad and boring party of learning Maya and have run into > > what looks like total idiosyncracy in the way you manage and use multiple > > UV sets in Maya. > > > > > > Trying to keep an open mind and keeping the learning hat on, I am > > willing to accept there might be a good reason for the way Maya does it, > > but having to Link each UV set to a given texture using the Relationship > > Editor rather than just selecting the desired UV set in a texture > > projection node like in Soft is beyond my imagination. It seems like > > programmers harassment. > > > > > > Can someone here indicate a good reason for this, expanded > > functionality, or perhaps a simpler workaround for using multiple UV sets > > in shader networks in Maya? > > > > > > Thanks, and apologies for blowing off steam. > > > > > > > > > Morten > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > > > > > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.