I have a scene where half of a particular type of object gets its material overwritten by a material from another object in the scene at load time. These objects don't have material overrrides and neither are materials applied in a group.
I have checked and checked this scene a gazillion times now and simply can't find the cause of it. The only pointer I have so far is the material these objects get is coming from a referenced model in the scene. I have tried making the offending ref model local and see if this fixed the problem, but then the same objects simply get a different material from a different ref model. Does someone here perhaps have any clue how this can happen? Thanks. Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.