In vex ;)

Take a look at 'geometry functions' in the docs.



On Thu, Jun 15, 2017 at 5:06 PM Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Hi,
>
> I feel stuck (probably stupidly)
>
> I'm in VOP
>
> I have a geo with several primitives (lines / strands), each primitive has
> a different number of points.
> I can know how many points per primitive there is with @numvtx.
>
> I've build an array of sub indices per primitive (with a for loop)
> prim0 [0,1,2,3]
> prim1 [0,1,2]
> prim2 [0,1,2,3,4]
> prim3 [0,1]
>
> I can't find a VOP way to remap these array sub indices per point.
>
>
> Or, at worst a vex ... :/
>
> Thank you.
>
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