In vex ;) Take a look at 'geometry functions' in the docs.
On Thu, Jun 15, 2017 at 5:06 PM Olivier Jeannel <facialdel...@gmail.com> wrote: > Hi, > > I feel stuck (probably stupidly) > > I'm in VOP > > I have a geo with several primitives (lines / strands), each primitive has > a different number of points. > I can know how many points per primitive there is with @numvtx. > > I've build an array of sub indices per primitive (with a for loop) > prim0 [0,1,2,3] > prim1 [0,1,2] > prim2 [0,1,2,3,4] > prim3 [0,1] > > I can't find a VOP way to remap these array sub indices per point. > > > Or, at worst a vex ... :/ > > Thank you. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm.
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