I think that you may be out of luck - Maya has no conception of World vs Object space. If you parented the object under a group, you may be able to set the orientation of that according to the gun and then you'd only have to animated it in 1 axis (maybe 2 if there's drop... but at least on a ZY plane rather than through XYZ). You can also use a Motion Trail (Animate > Create Motion Trail) for a visual representation. Little video here : https://www.youtube.com/watch?v=Nst3db21N-E
I don't know if those suggestions are any help. On 11 September 2017 at 11:16, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > So I understand (to some degree) that there are fundamental differences > between the way transformations are handled in Maya vs Soft, but I just > ran into something which on the surface looks simple, but is quite > mindboggling. Hopefully it is just a case of Mayas way of hiding useful > stuff in some obscure submenu or relationship editor, but here goes: > > I am doing some very simple keyframe animation in Maya (one of the few > things that does not drive me entirely crazy) and am animating a thingy > which is parented to a gun which is pointed in a particular direction. I > just want it to fly of on its local z-axis so I select it, set Transform > Tool Settings, Axis Orientation to Object, key frame translate out along > z-axis and keyframe. Now I want to edit the function curves to make sure it > accelerates as desired, open the graph editor and see graph representation > of its motion is in world space, ie. it is not only animated on the z-axis, > but also on x and Y. Obviously editing these curves manually will easily > lead to having the object not flying in a straight line... > > In this case I could draw a curve to use as motion path, but is is more > cumbersome (like so many things in Maya) and for many reasons I would > really prefer to be able to switch between World space and Object space in > the Graph Editor. Our resident Maya artist has looked for similar > functionality many times through different Maya versions, so far without > luck, so she can not offer relief from this specific lack of brainpower on > the part of the Maya devs. > > Can Maya knowledgeable people here confirm this fundamental lack of > functionality or perhaps tell where I find it, or barring that, offer > advice regarding how to achieve something similar? > > Thanks (sigh) > > Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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