I'm curious to know how many other people are still using Softimage and 
porting their work to Maya via .fbx or another route?

1) What kind of work are you doing in this workflow?  (character rigging? 
environment modeling?  motion graphics?, ...)

2) Which features can you not get across (or not get across easily)?

3) What do you still have to do after conversion of data (repair, polish, 
cleanup, ...), and how much time does it take to do it?


Matt

PS - Please trim your responses to only carry the immediate post you are 
responding to.  For those of us on the digest form of the list, it's 
difficult to find the message in the sea of reply-included text on threads 
with long histories.


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