Not sure I understand you well Jopseph, but here a little tutorial with som "gem" about the tree view https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e= Apologies if I'm way out of topic.
2017-10-19 20:08 GMT+02:00 Jonathan Moore <jonathan.moo...@gmail.com>: > Apologies for the rushed response as I'm heading out for an event. > However, the tree view in Houdini is best viewed simply as an alternative > data visualisation (best utilised a-z filtering). It's not an > organisational view or a place where you manipulate data. Transform > hierarchies should be created in the Network Editor and you can quickly > traverse nesting structures via the tree view. > > In simple terms the Network Editor is where all major scene manipulations > take place and the Tree View is provided to aid navigation in complex node > structures. > > At least that's the way I've always worked in Houdini. ;) > > jm > > On 19 October 2017 at 16:47, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < > j.ponthi...@nasa.gov> wrote: > >> Hello folks, >> >> >> >> I figured people using Houdini on this list would understand the context >> of this question better, coming from a Softimage background, rather than an >> exclusive Houdini background. I’ve been trying to learn Houdini the past >> several months and I’ve suddenly realized something that has me questioning >> some things that may very well be misconceptions on my part, about the >> interface. >> >> >> >> To get right to it, is there a way to make Tree View represent object >> hierarchical parenting relative transform relationship? >> >> >> >> I’ve discovered that I can create transform relationships just fine in >> Network View, but that it has also taken some effort to realize what >> happens in Network::Scene is both similar and dissimilar to what happens in >> Network::Geometry and neither is exactly reflected the same way in Tree >> View. A big part of the dissimilarities that I’m starting realize differ >> on how, and when, a network produces transform relationships versus when it >> permits procedural editing of object data. >> >> >> >> It seems that Tree View only depicts a kind of “container view” context. >> Or rather, what is “inside” something else as opposed to what is the >> parented relationship by transform or articulation context. Tree View is >> great for finding and selecting something but more or less seems >> ineffective in setting up a hierarchy of objects affected by transformation >> relationships. I’m finding the only place I can do that is in Network View, >> and that the nature of this changes in context somewhat depending upon >> Network View’s active object context, whether its Scene or Geometry for >> example. >> >> >> >> Which gets me to my next question, what and where is the proper way in >> Houdini to set up hierarchical relationships of transform context? >> (Parenting for articulation purposes) >> >> >> >> I find I can use nulls or geometry in Network::Scene to do this but then >> I have to use transforms in Network::Geometry to do the same thing. But >> transforms in Network::Geometry also permit instancing of the geometry as >> well as transform relationships and the entire behavior of the network in >> Geometry seems to permit a higher degree of proceduralism than does the one >> at Network::Scene level. While none of this is necessarily problematic, it >> more fundamentally raises the question of “what is best practice?”. >> >> >> >> Should Geometry nodes be limited to only creating static objects and >> hierarchical articulations established only at Scene level? If so, what >> nodes are best used for transform hierarchies? >> >> >> >> Or is reasonable to arrange structures in Geometry nodes that permit >> transform articulations? The concern here is, of course, would such >> structures end up inadvertently duplicating or instancing geometry where I >> think I am setting up transform articulations instead? >> >> >> >> And am I left with the ability to create transform articulation >> hierarchies only in Network View and unable to create articulation >> hierarchies in Tree View? >> >> >> >> All thoughts or suggestions in this regard would be very welcome. >> >> >> >> -- >> >> Joey Ponthieux >> >> >> >> __________________________________________________ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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