I recall from memory a different one… will check

> On 24 Oct 2017, at 01:20, Jonathan Moore <jonathan.moo...@gmail.com> wrote:
> 
> This post from SideFX's Jeff Wagner (Old School on the OdForce forum) it the 
> thing that really started to make things click for me ref the under the 
> workings of Houdini. It's about 7 posts down on this page. Essential reading 
> for all:
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__forums.odforce.net_topic_17105-2Dshort-2Dand-2Dsweet-2Dop-2Dcentric-2Dlessons_-3Ftab-3Dcomments-23comment-2D10426&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=C3HI2xIwCgNxzXRMh5wSVDKg-2zHuh0Uq9yfN6yRBFs&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__forums.odforce.net_topic_17105-2Dshort-2Dand-2Dsweet-2Dop-2Dcentric-2Dlessons_-3Ftab-3Dcomments-23comment-2D10426&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=IFOB2YDfjKIkLLTxmuU784akT-nMalYgo3M-Wf7C0J0&s=guDONrq1PA8zNDwKN7IjlO8wgyBqc1_U1Hsg5CI1M6o&e=>
> 
> Enjoy.  ;)
> 
> 
> On 23 October 2017 at 20:23, Jordi Bares <jordiba...@gmail.com 
> <mailto:jordiba...@gmail.com>> wrote:
> I see… indeed the documentation could move a bit faster but I guess is the 
> price we have to pay for such a turbo charged development cycles and support.
> 
> In any case, I recall (although I can’t seem to find now) a post in Odforce 
> about network evaluation order and multi-threading that explain some of the 
> mechanisms at play that may shed some light for advanced users.. I could 
> barely follow some parts but there were some gems in it.
> 
> I will try to find it again, I am sure I saved in my stash of 
> Houdini-stuff-that-one-day-I-will-need
> 
> Enjoy!
> jb
> 
> 
>> On 23 Oct 2017, at 16:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>> <j.ponthi...@nasa.gov <mailto:j.ponthi...@nasa.gov>> wrote:
>> 
>> Jordi,
>>  
>> Thanks. I think though I’m looking for a broader explanation of what the 
>> contextual differences are between the network levels.
>>  
>> It turns out part of my confusion may be in part due to the current 
>> documentation. Today I discovered that the online docs are different from 
>> the installed ones. For example I discovered that the installed doc page is 
>> different than its online equivalent for
>>  
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=9bMuf9jpwd-woiJFImFFpmqtDd3opE2DIrWLEPzKVwg&e=
>>  
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_obj_-5Findex&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=3WzLHhudfu-iCuZSnG30bFLuBY-ayjy-SfKTRymcoqM&e=>
>>  
>> This online man pages clearly explains that Scene Level is strictly for 
>> spatial and hierarchical relations. Funny thing is there is no mention of 
>> this in the equivalent installed page. Or anywhere that I’ve searched in the 
>> installed docs for that matter. Apparently the docs are fluid and its best 
>> to use only the online version as they appear to be the most up to date.
>>  
>> Time for me to start doing a lot of reading…
>>  
>>  
>> --
>> Joey Ponthieux
>>  
>> __________________________________________________
>> Opinions stated here-in are strictly those of the author and do not
>> represent the opinions of NASA or any other party.
>>  
>>  
>>  
>>  
>>  
>>  
>>   <>
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Jordi Bares
>> Sent: Saturday, October 21, 2017 10:13 AM
>> To: Official Softimage Users Mailing List. 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=99AUwc84PmWywzaOaXEo3DdX0yTWdZ6AodeGlrC9KV4&e=
>>  
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=u77dOKhUM8I5W9ZDtgjaqAfpoAFh4Vv98S9cXQes4Bc&s=Fxpxs5Bh9EHuBuWO7qZmnbpALp1iC0sIeTStqCXGlLo&e=>
>>  <softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>>
>> Subject: Re: Houdini hierarchical organization
>>  
>> Mmm… if you try (forgive me if I am getting it wrong) to represent data in 
>> the same way in Houdini you may struggle as it is a different principle.
>>  
>> Only subnetworks can store objects, what lies inside an object is the 
>> procedural network that is evaluated.
>>  
>> Therefore, if you have a table with four legs, they can be “sons” of a 
>> subnetwork, but the legs can’t be “sons” of the tabletop. You may pass data 
>> from one to the other and the behaviour will be similar to that of a 
>> hierarchy but of course, this is not and therefore won’t be represented as 
>> such in the Tree View.
>>  
>> In terms of the Tree View limitations, I agree they could bring some ideas 
>> from XSI into it but let’s not forget, representing a parallel workflow 
>> (SOPs for example) in a linear hierarchical way is simply not possible. 
>> Which is the same issue you find in XSI with ICE trees where they are 
>> represented by a operator in the op stack and you need a special viewer.
>>  
>> I hope I understood well your explanation.
>> jb
>>  
>> PS. With the guides… I am on it… but the problem is that I am super busy 
>> right now so finding time is proving very very very difficult.
>>  
>>  
>> On 20 Oct 2017, at 20:09, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>> <j.ponthi...@nasa.gov <mailto:j.ponthi...@nasa.gov>> wrote:
>>  
>> Jordi,
>>  
>> Yes, I agree, it is a hierarchy, but the issue is the type of hierarchy it 
>> is.
>>  
>> The hierarchy that the Tree View presents is neither procedural nor spatial, 
>> but rather resembles that of a file system. The word I used earlier was 
>> “container view”. Tree View appears to be, for lack of a better description, 
>> more appropriately a “Path View” like Windows Explorer where it reflects the 
>> scene relative “file paths” of all objects in the scene. This is reflected 
>> in your example of the first torus when we use 
>> /obj/subnet1/subnet2/subnet1/torus_object1/tx to address x translation. This 
>> is similar to the absolute Dag paths in Maya I suppose, those seen when  
>> when using “ls –l”. Though it seems to employ a more absolute context in 
>> Houdini whereas in XSI or Maya you can address parameters from an object’s 
>> relative path. The confusion in Houdini, for me at least, seems to be that 
>> the hierarchy relative an object’s name path appears to be exclusive and 
>> different from any spatial hierarchy? Or is this just a skewed perspective 
>> as a result of studying the Tree View?
>>  
>> The subnet example you provided appears to be capable of producing a 
>> hierarchy separate of  the torus and null, but in the context of the view 
>> they would seem to be all part of the same hierarchy relative their absolute 
>> scene path names. The second torus and null would seem to be peers to 
>> subnet1 under obj for example.  So it doesn’t seem that they are exclusive 
>> of the hierarchy at all, they’re just not part of an extended hierarchy.
>>  
>> What I wanted to see was not the node path hierarchy but rather the 
>> articulation hierarchy, or spatial hierarchy, the way either Explorer or 
>> Outliner present it relative object ownership and spatial parenting. I’m 
>> learning the spatial hierarchy in Houdini has to be constructed in Network 
>> View buts its not clear from Network View whether these spatial 
>> relationships are “hierarchical” or “procedural” since they are being 
>> constructed in way that appears to be visually procedural, but it’s not 
>> clear if this is just an abstraction (at Network View::Scene Level) or if it 
>> is actually procedural.
>>  
>> For example, the spatial relationships established at Geometry level 
>> (Network View::Geometry) do appear to be procedural, since piping things 
>> into a transform node for example can both transform and instance. This is 
>> not the same behavior at Scene level and at Scene level there appears to be 
>> very few nodes, if any, that appear to behave procedurally. That is, there 
>> appears to be very few operators at Network View::Scene level, only objects 
>> or generator nodes or subnet. I get the feeling that the “procedural” 
>> connections made at the Network View::Scene level aren’t really procedural 
>> at all, but rather only objective and/or spatial, though they inherently 
>> “look” procedural. This just isn’t clear.
>>  
>> If that’s the case, the contextual behavior between Scene level and Geometry 
>> level provides some degree of confusion because the underlying behavior of 
>> each doesn’t match the similar visual context they are both using which 
>> suggests procedural relationship and modification. That’s why I wanted to 
>> see a clear spatial hierarchy representation, vs a path hierarchy or 
>> “procedural hierarchy”, so I could determine what was acting procedurally on 
>> each other vs what was related spatially, or both for that matter.
>>  
>> I guess the primary concern I have is in determining what is the best 
>> practice for setting up any spatial hierarchies, and for that matter, where 
>> can spatial hierarchies even be set up and how do they differ from context 
>> to context (Scene vs Geometry for example). Until a couple days ago I 
>> thought all network connections in Houdini were actually procedural. I’m now 
>> questioning whether that is the case or are some of these connections that 
>> look procedural, are they only abstractions for the sake of establishing 
>> spatial hierarchy? If that is the case, which ones are abstractions and 
>> which ones aren’t? How and what do I use to establish an awareness of what 
>> is being edited by an operator vs what is taking only spatial transformation 
>> or spatial governance? Is any spatial ownership actually occurring at all in 
>> Houdini, like in XSI or Maya, or is my current assumption incorrect and are 
>> all spatial relationships actually procedural but  more similar to 
>> constraints? I could see that to be the case at the Geometry level but 
>> that’s not the way it appears at the Scene level. None of this is very clear 
>> or I’m just not looking in the right place yet J
>>  
>> And yes, “procedural hierarchy” is probably a misnomer. Since in theory a 
>> procedural tree isn’t supposed to be rank based but rather restricted only 
>> by IO type. Any node at the bottom should be capable of feeding back to any 
>> node above it that at a minimum matches or uses its IO classes, so ownership 
>> (rank) should be irrelevant. I guess that’s why I’m finding the use of a 
>> procedural tree to establish spatial relationships, which are rank based, to 
>> be somewhat unnerving and counterintuitive. It seems to go against the whole 
>> grain of proceduralism. Unless there’s something about the way Houdini is 
>> doing this that I don’t quite grasp yet?
>>  
>> BTW, your Softimage to Houdini document (all 849 pages of it!) is just 
>> fantastic! I hope you plan to be doing more with it.
>>  
>> Joey
>>  
>>  
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Jordi Bares
>> 
>> Sent: Thursday, October 19, 2017 6:40 PM
>> To: Official Softimage Users Mailing 
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=99AUwc84PmWywzaOaXEo3DdX0yTWdZ6AodeGlrC9KV4&e=
>>  
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=XlsBp8GvwJkE-NA5nIAdVlrDz2EOY1Ef2EsZ2SKOAVs&s=yBbaZwFkSpwlDDezCPJd4Ta89esTQLLtSVzu95xorBU&e=><softimage@listproc.autodesk.com
>>  <mailto:softimage@listproc.autodesk.com>>
>> Subject: Re: Houdini hierarchical organization
>>  
>> Just to clarify…
>>  
>> Hierarchies are fully represented in the Tree View, the content of an object 
>> too but of course it is impossible to draw in a hierarchical way something 
>> that is parallel.
>>  
>> For example, in XSI you have an object (that would be your Houdini Object) 
>> and the operator stack in a linear fashion (which is your SOPs -with regards 
>> to geoemtry- and in Houdini is non-linear so you can’t see it the same way). 
>> Nevertheless you can still see all those SOPs nodes arranged in there.
>>  
>> BUT
>>  
>> When you are in your OBJ and you plug one object to another you are NOT 
>> building a hierarchy, you are just passing data from one node to another, 
>> the behaviour in many cases is exactly like a hierarchy, but remember you 
>> are just passing data.
>>  
>> That is the reason you don’t see it graphed in the Tree View.
>>  
>> Try this
>>  
>> 1) Create an torus
>> 2) create a subnetrowk
>> 3) create another one
>> 4) create another one
>>  
>> And now have a look at the TreeView… that IS a hierarchy.
>>  
>>  
>> Now try this
>>  
>> 1) create a new torus
>> 2) create a null
>> 3) plug the null to the torus so the null affects the SRT data on the torus
>>  
>> Check and you will see that IS NOT a hierarchy although it behaves like one.
>>  
>>  
>> I hope that helps
>> jb
>>  
>>  
>>  
>>  
>> On 19 Oct 2017, at 19:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>> <j.ponthi...@nasa.gov <mailto:j.ponthi...@nasa.gov>> wrote:
>>  
>> Olivier,
>>  
>> Yes, that’s what I was looking for. Though it really isn’t Tree View but 
>> rather Network View in List Mode . Apparently its not possible to make Tree 
>> View behave the way I was expecting it to. But I guess there is a greater 
>> advantage to having Tree View and Network View in use simultaneously as long 
>> as you understand that Tree View is neither procedural nor spatial in its 
>> representation.
>>  
>> This is useful, and it confirms my initial perception of Tree View. It also 
>> confirms that reconciling the multiple contexts that Network View apparently 
>> governs, procedural vs spatial for example, is going to take a bit more 
>> effort than I originally anticipated.  
>>  
>>  
>> Thanks
>>  
>> Joey
>>  
>>  
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Olivier 
>> Jeannel
>> Sent: Thursday, October 19, 2017 2:25 PM
>> To: Official Softimage Users Mailing 
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=99AUwc84PmWywzaOaXEo3DdX0yTWdZ6AodeGlrC9KV4&e=
>>  
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=HeGph8Xh5ttXXXkUA1HeWYPBLG2Qmno5epbEQVMdgfg&s=HSr8sPtL0vRAqzlfGZqIuieD_U92SvH8KA-P1XezYi8&e=><softimage@listproc.autodesk.com
>>  <mailto:softimage@listproc.autodesk.com>>
>> Subject: Re: Houdini hierarchical organization
>>  
>> Not sure I understand you well Jopseph, but here a little tutorial with som 
>> "gem" about the tree view
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=i9ql2Tfkb2ilOV4pVHvfPa3JbKjCZBLo38JmtvhRrxw&s=8-GAzkeI-TyZ9SC7aH7JmUkstKr9PLcQDxvgrmjk3U0&e=
>>  
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_233232773&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OKef69kBqPJXx68i4heEfHR30NI_NUub2sbaNk2wwws&s=LxaiEbXJ3vm44MM6t9mv5vJ_ShpJjcEj5uTiecLtIkM&e=>
>> Apologies if I'm way out of topic.
>>  
>> 2017-10-19 20:08 GMT+02:00 Jonathan Moore <jonathan.moo...@gmail.com 
>> <mailto:jonathan.moo...@gmail.com>>:
>> Apologies for the rushed response as I'm heading out for an event. However, 
>> the tree view in Houdini is best viewed simply as an alternative data 
>> visualisation (best utilised a-z filtering). It's not an organisational view 
>> or a place where you manipulate data. Transform hierarchies should be 
>> created in the Network Editor and you can quickly traverse nesting 
>> structures via the tree view.
>>  
>> In simple terms the Network Editor is where all major scene manipulations 
>> take place and the Tree View is provided to aid navigation in complex node 
>> structures.
>>  
>> At least that's the way I've always worked in Houdini.  ;)
>>  
>> jm
>>  
>> On 19 October 2017 at 16:47, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>> <j.ponthi...@nasa.gov <mailto:j.ponthi...@nasa.gov>> wrote:
>> Hello folks,
>>  
>> I figured people using Houdini on this list would understand the context of 
>> this question better, coming from a Softimage background, rather than an 
>> exclusive Houdini background. I’ve been trying to learn Houdini the past 
>> several months and I’ve suddenly realized something that has me questioning 
>> some things that may very well be misconceptions on my part, about the 
>> interface.
>>  
>> To get right to it, is there a way to make Tree View represent object 
>> hierarchical parenting relative transform relationship?
>>  
>> I’ve discovered that I can create transform relationships just fine in 
>> Network View, but that it has also taken some effort to realize what happens 
>> in Network::Scene is both similar and dissimilar to what happens in 
>> Network::Geometry and neither is exactly reflected the same way in Tree 
>> View.  A big part of the dissimilarities that I’m starting realize differ on 
>> how, and when, a network produces transform relationships versus when it 
>> permits procedural editing of object data.
>>  
>> It seems that Tree View only depicts a kind of “container view” context. Or 
>> rather, what is “inside” something else as opposed to what is the parented 
>> relationship by transform or articulation context. Tree View is great for 
>> finding and selecting something but more or less seems ineffective in 
>> setting up a hierarchy of objects affected by transformation relationships. 
>> I’m finding the only place I can do that is in Network View, and that the 
>> nature of this changes in context somewhat depending upon Network View’s 
>> active object context, whether its Scene or Geometry for example.
>>  
>> Which gets me to my next question, what and where is the proper way in 
>> Houdini to set up hierarchical relationships of transform context? 
>> (Parenting for articulation purposes)
>>  
>> I find I can use nulls or geometry in Network::Scene to do this but then I 
>> have to use transforms in Network::Geometry to do the same thing. But 
>> transforms in Network::Geometry also permit instancing of the geometry as 
>> well as transform relationships and the entire behavior of the network in 
>> Geometry seems to permit a higher degree of proceduralism than does the one 
>> at Network::Scene level. While none of this is necessarily problematic, it 
>> more fundamentally raises the question of “what is best practice?”. 
>>  
>> Should Geometry nodes be limited to only creating static objects and 
>> hierarchical articulations established only at Scene level? If so, what 
>> nodes are best used for transform hierarchies?
>>  
>> Or is reasonable to arrange structures in Geometry nodes that permit 
>> transform articulations? The concern here is, of course, would such 
>> structures end up inadvertently duplicating or instancing geometry where I 
>> think I am setting up transform articulations instead?
>>  
>> And am I left with the ability to create transform articulation hierarchies 
>> only in Network View and unable to create articulation hierarchies in Tree 
>> View?
>>  
>> All thoughts or suggestions in this regard would be very welcome.
>>  
>> --
>> Joey Ponthieux
>>  
>> __________________________________________________
>> Opinions stated here-in are strictly those of the author and do not
>> represent the opinions of NASA or any other party.
>>  
>>  
>>  
>> ------
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