Thanks for chiming in everybody. It can seem so simple watching a tutorial, but when you get to an actual case in Maya it becomes clumsy, convoluted and unintuitive as usual, and is poorly or not explained in the docs.
So through trial and error from your suggestions I found that what really matters is to find the end of a curve and position the profile/cross section curve correctly relative to that - otherwise all sorts of scewed results occur. The trouble is if you extrude on closed curves like a circle or racetrack, you need to find the start/end position in order to position the profile curve. This is not explained in the docs, and makes for a clumsy and time consuming workflow for something the software should handle just like XSI does. Oh, that goes for pretty much everything in Maya, so what am I talking about... Thanks again for your help - this remains a wonderful list :) You often come up with answers our Maya peeps can not. Morten > Den 2. november 2017 klokken 13:20 skrev Anto Matkovic <[email protected]>: > > > And, yeah, what I've suggested in previous post, it works if curve and cross > section are not parented under anything. In case of some component parented > to something, most likely there's new set of rules - or maybe not, I really > don't have willing power to investigate. > > From: Morten Bartholdy <[email protected]> > To: "Userlist, Softimage" <[email protected]> > Sent: Wednesday, November 1, 2017 11:11 AM > Subject: OT - Maya extrusion explained? > > Since this is a place where the few remaining sane people in the world > reside, I would like to hear if anyone knows of a comprehensible tutorial on > the mess Maya calls Extrude? > > I have the (almost) simplest scenario which would take all of 10 seconds to > do in XSI, but our Maya artists can only do it after 10 minutes of fiddling, > and I seem unable to replicate it (the first one gave up(!)) > even though I wrote the procedure(!) down. > > I have a profile curve and a path curve. I want to extrude the profile curve > on the path curve, so the resulting geometry is positioned with the path > curve down the center spine. > > This seems like an unsurmountable task in Maya but I just saw it done. What > seems to be the case is you (really) have to oblige the Maya way of doing > things and yet, following my quickly scribbled notes, this still fails. > Either the resulting geometry is not positioned at the path or the cross > sections on the geometry is scewed, or both.... > > I could do it in XSI and be done i 2 minutes, but really want to learn to use > Maya for big and small things alike, and thinking many of you have come > across this scenario and found out the do's and dont's I was hoping some of > you could offer advice or point me to a comprehensible tutorial on the > subject. The Maya documentation is as usual almost of no use, and the > tutorials I have found don't really seem to cover this scenario - they are > usually quite spcific on one particular workflow which does not apply. > > Please, and thanks! > > Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

