Have you tried setting a keyframe
on the sequence offset?
(or 2 keys in case the same thing is happening as viz anim)
and perhaps locking it?
And perhaps even storing the one key anim in a mixer clip ::
- Mark the offset param (with the obj selected)
and -> store marked parameter & set for the length of your
shot.
For the visibility, is it consistently the first keyframe that's
ignored?
of so, perhaps setting another one ?
(after 0, and before the next one)
I Wonder if it's a deadline interpretation thing.
On 11/17/17 18:52, Mirko Jankovic wrote:
I have a weird thing happening that wasted me hours
and hours.
First there was a referenced model and inside were couple
textures images sequences. I had to offset them and it all
looks fine inside live SI. But when sent to render over
deadline and farm, offset is not working anymore. Loading
scene again, all seems good.
Then made model local.. still no good.. also in another
occasion key framed visibility on an object lost a key. Yes it
lost a key on frame 0 but there was still key on like in the
mid of animation where is it supposed to be.
Ok fixed again sent to farm and again now second object
lost 2nd key so instead of going invisible and not rendering
it si still rendering...
And this happens in multiple scenes in this project but
especialy iwith offset for image sequences.
Doesn;t mater if it is referenced model or local..
Anyone else was running to similar issues with animated
sequences?
Now only solution is to render whole scene and then render
additional path pass with only that object from live SI
session...
Pain :(
ᐧ
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