I used many older weaker computers prior to entering the industry, but my 
first professional workstation was an SGI Indigo R4000 with 32 MB RAM and a 
4mm DAT tape drive.  The hardware shading choices were constant, diffuse, or 
wireframe.  No textures.  Rendering a 640 x 480 image with anti-aliasing 
took 6 minutes per frame (average), and that was without reflection, 
refraction or transparency.

I feel working under such tight conditions helps one be more efficient and 
keep everything in perspective.  Certainly helped with games development. 
It always floors me how artists today add floods of unnecessary clutter to 
their workflow by always showing scene stats, multiple floating windows, 
full textured/shaded viewports, etc... then complain all the time about 
their machine being slow.

Matt



Date: Sat, 27 Jan 2018 17:53:25 -0500
From: Stephen Blair <stephenrbl...@gmail.com>
Subject: friday flashback #328
To: "Official Softimage Users Mailing List.

In 1997, we were working with 128MB of RAM? seems inconceivable now
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3ut&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Si5l9B9ujJThtrNVPHDzJcKakhWPKT7jeakpJOeVGqs&s=9CRIACcYoXwEy1qHgLXfi8MyvCUjczVvJBLeHagB9Vs&e=


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