I used many older weaker computers prior to entering the industry, but my first professional workstation was an SGI Indigo R4000 with 32 MB RAM and a 4mm DAT tape drive. The hardware shading choices were constant, diffuse, or wireframe. No textures. Rendering a 640 x 480 image with anti-aliasing took 6 minutes per frame (average), and that was without reflection, refraction or transparency.
I feel working under such tight conditions helps one be more efficient and keep everything in perspective. Certainly helped with games development. It always floors me how artists today add floods of unnecessary clutter to their workflow by always showing scene stats, multiple floating windows, full textured/shaded viewports, etc... then complain all the time about their machine being slow. Matt Date: Sat, 27 Jan 2018 17:53:25 -0500 From: Stephen Blair <stephenrbl...@gmail.com> Subject: friday flashback #328 To: "Official Softimage Users Mailing List. In 1997, we were working with 128MB of RAM? seems inconceivable now https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3ut&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Si5l9B9ujJThtrNVPHDzJcKakhWPKT7jeakpJOeVGqs&s=9CRIACcYoXwEy1qHgLXfi8MyvCUjczVvJBLeHagB9Vs&e= ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.