I think it's in that documentary, how Phil Tippet handled the transition : https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DVTGQ-5FK0DBPo&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=oepycc3YLH4thg5YCEaskTeHTg8cYeDIXAvV0eTpZ9s&s=59GKlNvQqSDENcgnjMXAj5-bBqALYylm_FMF5LWlYG8&e=
2018-02-12 4:55 GMT+01:00 Matt Lind <speye...@hotmail.com>: > It was a time when there was great inspiration in the air to do things in > 3D > as there were no limits to what you could imagine. There was a whole > universe of things you could apply 3D to and you'd be champing at the bit > to > do it first. It was also a weird time as the internet hadn't been fully > leveraged yet, people were still accustomed to sending letters and bills > through the post office instead of using email, and we're producing tons of > digital content for analog mediums like film or dying mediums like video > tape. Games had to be ultra simple, so the lack of detail almost acted as > a > space for you to imagine what it was supposed to be to fill in the blanks. > It was like being in the 21st century entrepreneur serving a 20th century > consumer. It made you feel like you could see the future others could not. > > I do not miss the times of expensive equipment and having to beg for favors > at a post house to get a demo reel produced, or having to pick and choose > which studios to apply for work because of a limited supply of demo reels > on > hand to mail out. I also do not miss the feeling of the employers owning > you because only through their equipment could you practice your craft. > But > I get what you're poking at, you like the exclusionary aspect where you > were > one of a select handful to make it into a emerging field. There was some > charm to that. > > I think what I miss the most is the ingenuity on display competing with > different ideas of where the future of the technology should go. A lot of > really good ideas (many of which are significantly better than what we use > today) are lying on the floor somewhere instead of being actively used. > > Matt > > > > > > > Date: Sun, 11 Feb 2018 04:29:43 +0100 > From: "Sven Constable" <sixsi_l...@imagefront.de> > Subject: RE: Friday Flashback #330 > To: "'Official Softimage Users Mailing List. > > That time was more interesting, wasn't it? We had to fight against > technical > limitations and prepare a ground for anything. 3D was so exciting and new, > we had everything under control. Then it became standard and we loose > grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it > were back then. > Sometimes I miss the old days, when 3D was expensive and rare. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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