Bit late but.. i think there's a strand to curve script/ ice tree.  If it's
dynamic you could maybe use that and constrain geo to the end of the
curves.

Ok for as few stands/curves.. not so practical for loads.

Adam

On Thu, 8 Mar 2018, 14:13 Francisco Criado, <malcriad...@gmail.com> wrote:

> Thanks for the tip Paul! Will try it today!
> Cheers.
> Francisco
>
> El mié., 7 de mar. de 2018 13:16, <p...@bustykelp.com> escribió:
>
>> Yes.
>>
>> Filter out the position of the point you want. By ID  or whatever.
>> Then get “set average” of the output of the filter ( to bring it into
>> object context rather than point)
>> Then use that value to drive the Translation value of SRT to matrix and
>> use the resulting matrix to drive the Global Kine of the object.
>>
>> If you want to drive the rotation of the object , you can set the
>> rotation by using the normal of the emitting object and have that rotation
>> plugged into the SRT too(find it  via emit location or find closest
>> location to geo) . Or if there is no object, you’ll have to make your own
>> rotation. You could do this by using the strand itself.
>> Filter out the strand positions. Select 0 and 1 from the array, subtract
>> one from the other and use the resulting vector as a direction to
>> rotation.. You’ll need to also give it an up vector, but I can’t really
>> help with that without looking at whats appropriate in your scene.
>>
>>
>> *From:* Francisco Criado <malcriad...@gmail.com>
>> *Sent:* Wednesday, March 07, 2018 3:59 PM
>> *To:* Official Softimage Users Mailing
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-E45hC74sX7RYdBIWeNtzrQAvLBc802HCrHqwHKN1EU&s=E0dvt0da57VLwLiBqUfp5dvqip0IHRZ0IzJDadAzVsE&e=
>> <softimage@listproc.autodesk.com>
>> *Subject:* attach objects to end of strand
>>
>> Hi guys, been a while since using Softimage over here!
>> Simple question (maybe not that simple)
>> Using for example the Particle Strands Growing Roots scene, from the
>> samples db, i would like to connect at the location of the particle, a
>> simple geometry and keep the original shape of the strand in the strand
>> itself (segment). Any quick ideas?
>>
>> Thanks in advance!
>>
>> Francisco.
>>
>>
>> --
>>
>>
>>
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