Those are still good reasons to use XSI over especially Maya...

MB



> Den 23. marts 2018 klokken 20:04 skrev Stephen Blair 
> <[email protected]>:
> 
> 
> 2007 interview with the texturing & lighting lead on "300" at Hybride
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3v3&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Q0pFy8zaS_yfVD6NRqKNESoaoMz7ZU_zwE1DICwt-E8&s=WX2qX4iEoXx7GPgLS1kr9ItteZ8njHKPAPyAvD0sX-Q&e=
> 
> 
> *Which features were especially useful?*
> The ability to built solid output pipelines with the creations of
> customizable passes was without any question a very important Feature in
> XSI.
> 
> These Features where also very usefull:
> 1. GATOR to transfers any surface attributes
> 2. Ultimapper to grab normal maps and occlusion maps.
> 3. The Render Tree to build complex shaders
> 4. The Fxtree to do practically everything with image clips.
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