I feel your pain Paul. There is just about no fun having to work in Maya, and I have not even begun to look at rigging...
Cheers Morten > Den 30. april 2018 klokken 17:30 skrev [email protected]: > > > In fact I think I’d prefer to work in a supermarket than do this all day > > From: Ben Barker > Sent: Monday, April 30, 2018 3:52 PM > To: [email protected] ; Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=anoOklbCAkYop-YCTPjqiBn7T2e_oinGQgwoNzwLvEk&s=B09b9CDZlbM02y34qiDoZr_eH3rapfBlNqz6Xkp1qHs&e= > > Subject: Re: Set Driven Key Copy/Paste in Maya > > In Maya set driven keys are the same node as normal animation keys, the > animCurve node: > http://download.autodesk.com/us/maya/2008help/Nodes/animCurve.html > > There's a bunch of child nodes listed there with two letters after the > "animCurve", which is the specific input/output that node handles. > So like, animCurveTU takes input time (t) and outputs double (u). All the > animator set ones are the animCurveT* ones. All the animCurveU* ones are used > for set driven keys. > > I know this is always the maya answer but... I always did this with a script. > AnimCurve nodes are almost always named after the object/attribute they are > connected to. So it's pretty easy to duplicate the animCurve node, parse out > the attribute from the name, find your mirrored rig bit, and connect it up. > You can use listConnections to find the driver node and do something similar. > > Expression nodes are different. Essentially they just hold a giant string > (the expression itself) and when it gets compiled Maya does some under the > hood magic to make or break connections to the node. To mirror it you don't > need two expression nodes (you can if you want), but you need to copy the > text in the expression itself and search/replace your Lefts for your Rights. > You can do this at any time and the expression will hook up to the attributes > if they exist. Matt is right about using utility nodes in place of > expressions if you can. > > Sometimes copy/pasting stuff works but it also makes a lot of garbage in the > scene. Honestly with Maya the faster you can get to a scripted rigging > pipeline the better. > > On Mon, Apr 30, 2018 at 8:12 AM, <[email protected]> wrote: > > > > Hello all, > > I am being forced into learning Maya again after an abandoned attempt last > year. > > I am finding almost everything frustrating and harder than it needs to be, > but todays annoying frustration is.. Copying expressions.. ( no drag and drop > then edit - here) > > I set up a foot controller, so it has some attributes (that drive some > rotations on groups which in have IK goals parented to.) > After doing one foot, I hoped it might be easy to copy/paste the set driven > keys/expressions and edit them for the other foot controllers/legs. > > However this appears out to have been wishful thinking on my part. Its > seems very opaque as to where these things actually reside and how they are > edited / redistributed. After a fruitless trip around the node > ditor/hypergraph etc, I can’t work out how to do this. I wonder if anyone > could give me a clue as to what to do I’d be grateful. > > Last week I watched a video on how to mirror a rig. After 40 mins the > conclusion of the video was ‘ the best method is to do it again manually on > the other side!’ > > When I learnt XSI, I remember having a lot of fun as my world of > opportunities opened up. This is not so similar. > > If you'd like to unsubscribe and stop receiving these emails click here. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.If you'd like to > unsubscribe and stop receiving these emails click here: > http://mail.dev.tinkercad.com/wf/unsubscribe?upn=jUaq-2FHbgg08kcKnKvk7F-2BJONa1hwV2PuMfGE01dU17hZoVAfyK1LT5aW-2FycK8Ovx2uS6-2B7ghAKJbw9hOEZNpDXW-2FFv5GpTaDd8xVIV9GDS4pND8TELddcGkjaQskdoUTFfMwORbKo49I7pRkFYe5wpAqGS251P-2BUJXJaLN7pCVgSR95JyWiR2j6rKX1x4WE2Re1KJ5N4mSS-2Fh-2Br-2FADrTl76mkxXIEw84yPYwAeUESiM-3D. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.If you'd like to > unsubscribe and stop receiving these emails click here: > http://mail.dev.tinkercad.com/wf/unsubscribe?upn=8S25waQj7Hc-2BK-2BqXXY-2BeiMQpihKzjFL-2BI-2Fpgkh92QH5FynpDrRQ4d-2FUSJ2RtXMX8k30PlxTmqpS6wX-2FKjB0RgpLL3pFmKqxNIb811Ol48caydl2HxoKjM-2FW7xlGSIE4sVr0L2xYEFClMU9PIQOhuabwDFP-2FMyYdBgdsMBShEMKEcj-2FMfvxkbbj7kid-2FhF000bo8Kru9SqehqtqOFp-2FxkHre0WNsQWQcpJQgPZUr5TXY-3D. ------ Softimage Mailing List. 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