I would suggest you double check the geometry, is it possible you have double 
triangles?

jb

> On 1 Jun 2018, at 14:32, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> <[email protected]> wrote:
> 
> The original shader was a Lambert material with an image and a texture 
> placement.
>  
> Replacing the shader elements with like for like makes no difference.
>  
> Replacing the file and Lambert nodes with aiImage and aiStandardSurface also 
> made no difference.
>  
> I also replaced the SG and deleted the texture placement. No change.
>  
> Bummer. Thanks anyway!
>  
> joey
>   <>
> From: [email protected] 
> <mailto:[email protected]> 
> [mailto:[email protected] 
> <mailto:[email protected]>] On Behalf Of Ponthieux, 
> Joseph G. (LARC-E1A)[LITES II]
> Sent: Friday, June 01, 2018 9:06 AM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Mk7G6kDEX8Lim5dqf8v8cauGzFwb7sLJzfaqsyX63JY&s=eS5tF0C05pJeTUchm80k4L_Qkvo7aZkMNJxZzZwZDY4&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Mk7G6kDEX8Lim5dqf8v8cauGzFwb7sLJzfaqsyX63JY&s=eS5tF0C05pJeTUchm80k4L_Qkvo7aZkMNJxZzZwZDY4&e=><[email protected]
>  <mailto:[email protected]>>
> Subject: RE: A pain in the Arnold...
>  
> No. In part because the scene has over 900 shaders. The thought of having to 
> edit every one to make Arnold happy is not a pleasant one. I’ll look into 
> though. Stay tuned. Thanks
>  
> Joey
>  
>  
>  
> From: [email protected] 
> <mailto:[email protected]> 
> [mailto:[email protected] 
> <mailto:[email protected]>] On Behalf Of Gregor Punchatz
> Sent: Thursday, May 31, 2018 6:24 PM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Mk7G6kDEX8Lim5dqf8v8cauGzFwb7sLJzfaqsyX63JY&s=eS5tF0C05pJeTUchm80k4L_Qkvo7aZkMNJxZzZwZDY4&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzowgyFFK4aAsDEzrdrVTV4Q6qbgbc-2D2FgnnpGob6G467zR75G56-2D2BuWz1AMtPXsoVdDXV-2D2BcQeKP7tI8SfI-2D2Feh9je48SVlDkDBu3MZRFwbVpwUPkrXoh1fTN879RdkEzdYo7s0Y5FcJBIyCHbk69uHlut6CfOQYPxYGMOgtPuR80Jq5I4y0Ws-2D2FMqtEEOpFVce7Tzykt2hLECNnimjZTMKSpVyftkjPnYBs3WQgI-2D2BmUmI2zSMY82OOKywxZ0NLGhMrTmK4-2D2FFbrAg9-2D2BtJ80ErIXEV05sYJUkQsSPmmcWb1VoiRX92cooDbWq9edKzokDrUuNBhSr8mz0FPbDPvhuRRQcqvQpA-2D3D-2D3D-5FxtAIgyeGUkaFYUSrrLyyFGCT559IxnI2CalBtcQNCt0NTLSAuRrPv-2D2BPmXx9IycqC3UvvAHArRYlLfGs2O53jR0T6BbQpG7sfLcrh95snxmRmqZUtiY3hZ7IhIDDYwkc1TVwSsNuqnZM-2D2FdXrcAwSw6hsRu-2D2FOFtsW0vVf2cXfVX7ZuPvfan8k-2D2FMI9Ga-2D2F1UQiCy-2D2FsSbQZEIaTuQ4De76iqSdfhsYgVQkwgZbkebV8R4p7k-2D3D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Mk7G6kDEX8Lim5dqf8v8cauGzFwb7sLJzfaqsyX63JY&s=v2fAzAnHXTjcnku1T9Mvr-FWzBRjBt_RKa4bGcx6nn8&e=><[email protected]
>  <mailto:[email protected]>>
> Subject: Re: A pain in the Arnold...
>  
> Hmmm... have you tried rebuilding the shaders??? 
>  
> On Thu, May 31, 2018 at 2:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> <[email protected] <mailto:[email protected]>> wrote:
> Howdy yall,
>  
> I thought I would post here before I escalate this but… Arnold on Maya 2018 
> is producing an error in render…
>  
> I’ve got an ESRI City Engine scene imported into Maya 2018, It was working 
> fine under Maya 2017 and rendering fine in Mental Ray. But mental Ray is gone 
> now.
>  
> 1.       It renders in the Maya Software render fine.
> 
> 2.       In Arnold it produces what looks like triangulation (Tessellation) 
> errors rendering some triangles darker than others.
> 
> 3.       It only produces the problem on materials with texture maps.
> 
> 4.       Disconnecting the textures from the diffuse color removes the 
> problem. But removes the texture also. But this seems to indicate its not a 
> lighting, normals, or shading error.
> 
> 5.       I’ve turned literally everything in Arnold settings off or neutral 
> and no change.
> 
> 6.       Its not shadows, nor anti-aliasing, nor duplicate polygons, nor a 
> bad mesh.
> 
> 7.       Forcing a triangulate on the mesh can make different triangles 
> darker but the problem does not go away.
> 
> 8.       All reflections, shadows, motion blur, etc have been turned off in 
> Maya and Arnold for Render Settings and Object. No change.  
> 
>  
> Any thoughts?
>  
> Thanks
> Joey
> 
> 
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