I would suggest you double check the geometry, is it possible you have double triangles?
jb > On 1 Jun 2018, at 14:32, Ponthieux, Joseph G. (LARC-E1A)[LITES II] > <[email protected]> wrote: > > The original shader was a Lambert material with an image and a texture > placement. > > Replacing the shader elements with like for like makes no difference. > > Replacing the file and Lambert nodes with aiImage and aiStandardSurface also > made no difference. > > I also replaced the SG and deleted the texture placement. No change. > > Bummer. Thanks anyway! > > joey > <> > From: [email protected] > <mailto:[email protected]> > [mailto:[email protected] > <mailto:[email protected]>] On Behalf Of Ponthieux, > Joseph G. (LARC-E1A)[LITES II] > Sent: Friday, June 01, 2018 9:06 AM > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Mk7G6kDEX8Lim5dqf8v8cauGzFwb7sLJzfaqsyX63JY&s=eS5tF0C05pJeTUchm80k4L_Qkvo7aZkMNJxZzZwZDY4&e= > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Mk7G6kDEX8Lim5dqf8v8cauGzFwb7sLJzfaqsyX63JY&s=eS5tF0C05pJeTUchm80k4L_Qkvo7aZkMNJxZzZwZDY4&e=><[email protected] > <mailto:[email protected]>> > Subject: RE: A pain in the Arnold... > > No. In part because the scene has over 900 shaders. The thought of having to > edit every one to make Arnold happy is not a pleasant one. I’ll look into > though. Stay tuned. Thanks > > Joey > > > > From: [email protected] > <mailto:[email protected]> > [mailto:[email protected] > <mailto:[email protected]>] On Behalf Of Gregor Punchatz > Sent: Thursday, May 31, 2018 6:24 PM > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Mk7G6kDEX8Lim5dqf8v8cauGzFwb7sLJzfaqsyX63JY&s=eS5tF0C05pJeTUchm80k4L_Qkvo7aZkMNJxZzZwZDY4&e= > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzowgyFFK4aAsDEzrdrVTV4Q6qbgbc-2D2FgnnpGob6G467zR75G56-2D2BuWz1AMtPXsoVdDXV-2D2BcQeKP7tI8SfI-2D2Feh9je48SVlDkDBu3MZRFwbVpwUPkrXoh1fTN879RdkEzdYo7s0Y5FcJBIyCHbk69uHlut6CfOQYPxYGMOgtPuR80Jq5I4y0Ws-2D2FMqtEEOpFVce7Tzykt2hLECNnimjZTMKSpVyftkjPnYBs3WQgI-2D2BmUmI2zSMY82OOKywxZ0NLGhMrTmK4-2D2FFbrAg9-2D2BtJ80ErIXEV05sYJUkQsSPmmcWb1VoiRX92cooDbWq9edKzokDrUuNBhSr8mz0FPbDPvhuRRQcqvQpA-2D3D-2D3D-5FxtAIgyeGUkaFYUSrrLyyFGCT559IxnI2CalBtcQNCt0NTLSAuRrPv-2D2BPmXx9IycqC3UvvAHArRYlLfGs2O53jR0T6BbQpG7sfLcrh95snxmRmqZUtiY3hZ7IhIDDYwkc1TVwSsNuqnZM-2D2FdXrcAwSw6hsRu-2D2FOFtsW0vVf2cXfVX7ZuPvfan8k-2D2FMI9Ga-2D2F1UQiCy-2D2FsSbQZEIaTuQ4De76iqSdfhsYgVQkwgZbkebV8R4p7k-2D3D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Mk7G6kDEX8Lim5dqf8v8cauGzFwb7sLJzfaqsyX63JY&s=v2fAzAnHXTjcnku1T9Mvr-FWzBRjBt_RKa4bGcx6nn8&e=><[email protected] > <mailto:[email protected]>> > Subject: Re: A pain in the Arnold... > > Hmmm... have you tried rebuilding the shaders??? > > On Thu, May 31, 2018 at 2:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] > <[email protected] <mailto:[email protected]>> wrote: > Howdy yall, > > I thought I would post here before I escalate this but… Arnold on Maya 2018 > is producing an error in render… > > I’ve got an ESRI City Engine scene imported into Maya 2018, It was working > fine under Maya 2017 and rendering fine in Mental Ray. But mental Ray is gone > now. > > 1. It renders in the Maya Software render fine. > > 2. In Arnold it produces what looks like triangulation (Tessellation) > errors rendering some triangles darker than others. > > 3. It only produces the problem on materials with texture maps. > > 4. Disconnecting the textures from the diffuse color removes the > problem. But removes the texture also. But this seems to indicate its not a > lighting, normals, or shading error. > > 5. I’ve turned literally everything in Arnold settings off or neutral > and no change. > > 6. Its not shadows, nor anti-aliasing, nor duplicate polygons, nor a > bad mesh. > > 7. Forcing a triangulate on the mesh can make different triangles > darker but the problem does not go away. > > 8. All reflections, shadows, motion blur, etc have been turned off in > Maya and Arnold for Render Settings and Object. No change. > > > Any thoughts? > > Thanks > Joey > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

