I am sure I am not the only one finding Mayas namespaces extremely annoying.

If I do a search on Maya namespaces, numerous hits explain how namespaces are 
annoying and how to handle them and/or get rid of them via built-in tools, 
scripts, or other methods - one of these even come from an Autodesk Technical 
Specialist: 
https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6ui9ndn-2BrPckKmQuMExySxDcB-2B2Cv43FA1Cl3CAceI0DUKvGEyTFpaxxyHOzrsJPBkmw8ivBqIosXKC6PGdBtnsN407Paq9UtwShjpFRRsmi19O8ieW0TuwT44wrPXhckQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSc2nqqW8Y54tq7n4u9rSVHFV0FksjdsnqTVoJ4XEGV4kNA2o-2F0sox-2FSOdztr2iCBhJ6HeqBo9kzejuYJ6p-2FMwZA51d4uOLy88gVyE27l9KkSYVFufCKy09a1imJAmlgDWtLT-2BUMm5N9bMeVrYpF-2Fh-2B9BvWS-2Fy8mMqB-2BMsUHXVSnYshj3M7ccaj3tgLGETlPVc-3D
 so even Autodesk knows how annoying this is... these guys are inane.

I get why there has to be a nameclash handling mechanism but find the 
straightforward method of incremental numbering in XSI as hassle free as 
possible, so I was wondering if anyone knows if there are any benefits at all 
with the Maya namespace method or if it has to do with Maya data handling why 
they haven't used the more straightforward incremental numbering which seems to 
be working in Maya anyway!?

Thanks
Morten
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