As I'm still on ICE this looks very interesting to me. One hurdle for
switching to Houdini, for us as a very small all round shop, is the cost.
Simple as that.

On Tue, 13 Aug 2019 at 12:29, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:

> At the moment it's mainly about the various simulation solvers and this is
> the stuff where the graphs are similar between Maya and Max (we were only
> part of the Maya beta so I'm basing my Max comments on conversations I've
> had with Max folk). But the plan is to integrate things like MASH in Maya
> and third party plugins like the Thinkbox and Cebas stuff in Max. This will
> make Bifrost Graph more rounded to each particular audience.
>
> If you take a gander on the Maya Bifrost forum you'll see some early
> rigging compounds being shared that are unique to Maya (to be expected,
> given the typical profile of Maya artists/studios). These give early
> indications as to the manner in which Bifrost Graph visual programming can
> be extended beyond the solvers. But it must be said, at the moment, beyond
> the typical mathematical expression type nodes, the breadth of Bifrost
> Graph's non solver capabilities is thin of the ground. The particles
> options are particularly disappointing at this stage. But I'd expect
> compounds to appear over time from the more technically minded artists in
> the community and these will hopefully make the particles feature-set more
> artist friendly.
>
> It's also worth keeping an eye on the Area downloads section as the
> Bifrost Graph team are sharing beta compounds that are still a work in
> progress.
>
> My biggest gripe with Bifrost Graph in Maya compared to ICE is that ICE
> always felt like a native playground that was a natural extension of the
> Softimage core. In Maya, there's a lot of juggling between the Maya DG and
> Bifrost Graph and it's this that's catching out the less technically minded
> Maya artists. It's less of a problem when sticking with the main solvers
> (which are really great) but when attempting to be more creative beyond
> those solvers, you need a thorough understanding of the Maya DG plumbing.
>
> Having said all that it's easy to forget how much ICE evolved from it's
> inception so I'm confident that Bifrost Graph will grow significantly over
> time. And much like with ICE, there will be artists that utilise the
> compounds that technical artists share in preference to getting their hands
> dirty themselves.
>
> I'm really intrigued by the possibilities of Bifrost in Max as Max's
> plumbing is far more accessible to the less technically minded. Much as the
> Max Creation Graph is slow and clumsy in implementation  (it's still
> MaxScript under the hood) the underlying API is ripe for exploitation. In
> many ways Max is closer to Soft than Maya and over the last 4 or 5 release
> cycles the Max development team have made Max a far more nimble environment
> to work in. With the likes of TyFlow, ThinkingParticles and the Thinkbox
> apps, there could be some really interesting integration possibilities. And
> now that ADSK have seen the power of 'Indie' in terms of community building
> (the masterstroke was SideFX's but ADSK had to get there in the end); it's
> possible that Max could start building an audience in new sectors such as
> motion design where independent artists outside of studios are still able
> to punch above their weight.
>
> On Mon, 12 Aug 2019 at 17:26, phil harbath <phil.harb...@jamination.com>
> wrote:
>
>> Does it do non-simulated pointcloud stuff like ICE, I looked it over
>> however, it is different enough that is makes it hard for me to tell.  I
>> did a lot
>> of motion graphics stuff with ice along with arrays of instanced
>> shapes/geo and if it did all that I would be willing to give it a real shot.
>>
>> thanks
>> Phil
>>
>
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ix6CmxWSoKgDyOjK6zmb9Pex-2Bt-2BzfX3QuvqDtfZjy0GwflMeBUQTVqu4dwkbRg7d2vyPpHPGli2-2BQHfaPbrPk0Fjcdz6gt0yW0U0bXunvOCV1jx-2BVPrp9uVakiy-2BjBqucP40CRkS-2BplQdt97pkOi5Tq-2FF6CQ4p-2B8JHNPbzzs5l-2BoVD9TP7xyGgOysl45rXeII0pGDULQN3KqJKORxOj99amN8YjW-2BFXjHQ4hJ-2F-2BNfFDCOXep8Zy6eJEARr5EqCbSEDKKQNUAVmtJYL-2FtlKTxJiclBhDsT-2B3-2F7s6treWYbbf50506Okr6VeqGbSOpHp9l5EAii9YdHx1ojU2JzCkZZw8Y7efpJ8c3AFpIkLHvsAZYKdzNz2uQQwd8QsuH36UtN-2F6fk7jbHfMjOmNdjpZd5sDtLjIoQaTjKzqlv266eNnxUz5v0LtKauNpbVg1TBWG2Q-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuThpiHPFvve9S1yRP0C3Wjyod1CQwfRC3lHhcC0INJBoNNwDa5ndHhu-2FK-2B2cofy9c33dM90o-2FgjfgTXZuSF8ESBW0XrZXbMrv9ATZXG-2FdyNeJL3GV8IILVkraprZvqhE7aHmtP2YVZBAeGxs3IOvWmeoND4d2BMsIM1ApISMrxTSk6n6g0hocvMAHDhrJa8oJI-3D
 >
Virus-free.
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I9l-2FoUKKHs3Xi0bBBTkxzuz13rDMCWMOTrZ4aO4aiCJhwKMMovt-2FV07TuzQTU2q2ZjvOW23TMJ7BguCwN9dgIlzVMYeaJp2vPNCOCoaXrsz3yvfHUf48sXfmxMJCWTEjy-2BcSUTIGpH0iU5-2FcJ2cQobAiTXN6UMpr0ey6p2adlcSorNNt01Gti8hhyttKy6XfgcGjbNn5gDFEzOfzGiop2AOZll3iLl0wQlFqxj0N3LiE0v2kRMcgPnv83uXsZGZ74CNUQbZxFdAq5IDMRrR-2F04I-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuThpiHPFvve9S1yRP0C3Wjyod1CQwfRC3lHhcC0INJBoEhDYEq8oI-2BWTl4-2FKeNXjGkIUQgQsvXtVMt597Qu160EdH9QpeTzgotgv5bk3hrnI9DNItf6GXdVBebdFXqBvrl5CiXWBZKSd-2Fnzwu27oVqj-2Bi4XD8nR8BZruFpqY-2FscTX5-2BGKg89lrQtZL2KTUtyIA-3D
 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ix6CmxWSoKgDyOjK6zmb9Pex-2Bt-2BzfX3QuvqDtfZjy0GwflMeBUQTVqu4dwkbRg7d2vyPpHPGli2-2BQHfaPbrPk0Fjcdz6gt0yW0U0bXunvOCV1jx-2BVPrp9uVakiy-2BjBqucP40CRkS-2BplQdt97pkOi5Tq-2FF6CQ4p-2B8JHNPbzzs5l-2BoVD9TP7xyGgOysl45rXeII0pGDULQN3KqJKORxOj99amN8YjW-2BFXjHQ4hJ-2F-2BNfFDCOXep8Zy6eJEARr5EqCbSEDKKQNUAVmtJYL-2FtlKTxJiclBhDsT-2B3-2F7s6treWYbbf50506Okr6VeqGbSOpHp9l5EAii9YdHx1ojU2JzCkZZw8Y7efpJ8c3AFpIkLHvsAZYKdzNz2uQQwd8QsuH36UtN-2F6fk7jbHfMjOmNdjpZd5sDtLjIoQaTjKzqlv266eNnxUz5v0LtKauNpbVg1TBWG2Q-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuThpiHPFvve9S1yRP0C3Wjyod1CQwfRC3lHhcC0INJBoOM2iuGTP8XZHKekpElbxFTnV6C3yMkB-2BmyRB8cbVMPiRzXeXif357BItQ7VCdc6syksrj6cq-2Fyp54MID7FKpe3Kri-2BSoCNFs0-2B-2B9YVKcXT7AgNrTLCLVtsl5FFTEUv2IMhYiH0HtvtJR2QO3I-2BycME-3D
 >
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to