Hi all! I'm trying to understand what is wrong with the methods I came up with ( I've solved both issues with extra steps, but it's still unclear to me what went wrong in the 1st place ).
case 1 : trying to transfer blendshapes from mesh A to B, where B had different topo, but most point positions were the same ( close to 100%, and 100% where the transfer supposed to happen). I've tried tried closest location on geo(surface or vertex mode made no difference)->get data(shape positions)->set data(shape positions). It kinda worked, but there was a visual wireframe pattern on the transferred blendshape (it made things useless), and I don't know why... case 2 seems to work now, not sure what went wrong at first, but I'll leave it here case 2 : sculpting blendshapes often yields unwanted noise on parts of the mesh, where you didn't even touch the model during sculpting. in case you are new to this phenomenon it's usually invisible, but comes from a variety of packages, you have to amplify it to see it, but it's often there. to filter it out, I've used 'greater than' and 'filter' on the blendshapes point position, it works, when you plug it back with set point pos., but not with set data-> new blendshapes point pos. As I mentioned, this looks fine now, but case 1 is still a mistery.. Cheers, and have a great day everyone! ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.