Hi all, I've just applied the following API renaming:
Idler -> MainLoop Shape -> Model Cal3dShape -> AnimatedModel Shapifier -> ModelBuilder Volume -> Body Cal3dVolume -> Body (merged with Volume) Land -> Terrain Backward compatibility is kept though the use of alias, both at the source level and at the file format level. If you want to use the new names in your application, you may use the replace.py script I have used for making the rename in Soya sources; it is available here: http://svn.gna.org/viewcvs/soya/trunk/soya-contrib/replace.py?view=log You also have to split data/shapes in data/models and data/animated_models (Model and AnimatedModel (=Cal3D ones) are now stored in separated directories). Jiba _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user