I did some tracing here, and the crash occurs when "terrain_drawColor(ccc)" is called in terrain.pyx. If I understood it right, that function is basically just an alias for an OpenGL function.. so could the problem be my opengl library?
O, and if I try to compile without adding "OpenGL" to the libraries in setup.py, I get loads of "undefined refernece to 'glEnable'" (and all other gl functions) errors. So far i've used the one that comes with MinGW, "libopengl32.a" I also tried a mesa library I found, "OpenGL32.lib", but it crashed after saying "* Soya * Using 16 bits stencil buffer" And finally I tried to use "libgl.a" from my ubuntu, but it was the same as not using anything. Loads of undefined references. But thats about it, am I in a dead end? snaip _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user