> So, first question (noob question, sorry). Are lightmaps still usefull > with today's computers and graphic cards ? BSP is a rather old > technologie, maybe lightmaps are obsolet. If so I should drop them and > use something else instead (but what ?).
I think it's still usefull today ? > Second, is there any plan to support multitexturing in Soya ? If yes I > would like to know how it is going to work. Soya's Materials don't support multitexturing, but it doesn't prevent you to use it internally with OpenGL calls (the cell-shading system use multitexturing, for example). Adding multitexturing to Material should be quite easy (well, much easy than writing a BSP tree ;-). JIba _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user