On Wed, 25 Oct 2006 20:24:00 +0200 "Hugo H" <[EMAIL PROTECTED]> wrote:
> Hello, > > I get some problems with 3-dimensional navigation: I would like to control a > character in a 3D space, and a camera following it. But I get some problems > with the rotations and the collisions: If i turn my character on his back, > the control via the keyboard changes: The left key turns it to the right and > right one turns it to the left. In addition, if I want to turn after a > collision, my character doesn't turn on itself but around an invisible point > in the space. > > How can I solve these problems ? > ( I join my source file ) I think you should use the turn_x and turn_y methods instead of the rotate_x and rotate_y. Turn_* is similar to rotate_*, but the X, Y or Z axis is the axis of the object, and not his parent one. Jiba _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user