URL:
  <http://gna.org/bugs/?9008>

                 Summary: OverflowError in Slune and Balazar cause game
crash/lockup
                 Project: Soya 3D
            Submitted by: cogadh
            Submitted on: Thursday 04/26/2007 at 16:11
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

The following happens upon launch of Slune and upon clicking start in Balazar
using Ubuntu 7.04:

* Slune * Slune lives in /usr/share/games
* Soya * Using 8 bits stencil buffer

* Soya * version 0.12
* Using OpenGL 2.1.0 NVIDIA 97.55
*   - renderer : GeForce FX 5200/AGP/SSE2
*   - vendor   : NVIDIA Corporation
*   - maximum number of lights        : 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 4
*   - maximum texture size            : 4096 pixels
* Using OpenAL 1.1
*   - renderer  : Software
*   - vendor    : OpenAL Community

Exception exceptions.OverflowError: 'long int too large to convert to int' in
'_soya._Material._pack' ignored
Segmentation fault (core dumped)

Slune crashes immediately upon launch, Balazar does a repeated overflow
error, followed by complete lockup of the game at this point:

Exception exceptions.OverflowError: 'long int too large to convert to int' in
'_soya._Material._pack' ignored
* Tofu * Level level_0_0 144167868 activated !
* Tofu * Player cogadh login !





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