Hello, I'm new to the mailing list (and to Soya as well), and I already have a (pretty selfish :) feature request/wish: for character control in games, it would be *grand* to have an option in ODE bodies to lock the rotation of bodies.
This would enable game developers to use the physics subsystem for managing AI/user controlled "standing" characters, by disabling ODE to change the orientation of a body, so the programmer can manage the rotations of the body. (Thus we could have a body react correctly to collision/gravity, and also have it stand upright at all times, like an FPS character). I have some ideas for implementing this in the _Body class (and also for implementing a new class exclusively for such managed bodies :), so I'd like some input on this idea. I'd really like to write such code for the project, but only if it's useful for the community too. I feel quite devoted to make the engine very easy to use for most games/projects with advanced physics support in this area, so feel free to write me with any ideas or suggestions on this subject. Thanks, Zoltan Dome _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user