Hello,

I'm new to the mailing list (and to Soya as well), and I already have
a (pretty selfish :) feature request/wish:
for character control in games, it would be *grand* to have an option
in ODE bodies to lock the rotation of bodies.

This would enable game developers to use the physics subsystem for
managing AI/user controlled "standing" characters, by disabling ODE to
change the orientation of a body, so the programmer can manage the
rotations of the body. (Thus we could have a body react correctly to
collision/gravity, and also have it stand upright at all times, like
an FPS character).

I have some ideas for implementing this in the _Body class (and also
for implementing a new class exclusively for such managed bodies :),
so I'd like some input on this idea. I'd really like to write such
code for the project, but only if it's useful for the community too.

I feel quite devoted to make the engine very easy to use for most
games/projects with advanced physics support in this area, so feel
free to write me with any ideas or suggestions on this subject.

Thanks,
Zoltan Dome

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