Ok, I mentioned this question in another e-mail, and Sean gave me some
pointers, but I still can't figure this out.

If I load a landscape, what can I do so that mountains on the far side
of the map are not culled away?  Low quality, low poly count rendering
is fine, and I'm sure I could use fog to hide objects at far distances,
but what if I want to see the distant mountain?  

I've tried playing with map_size and split_factor, but what is rendered
doesn't change.  Quality (poly count) changes, but it still renders out
to the same distance.





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