Ok, I mentioned this question in another e-mail, and Sean gave me some pointers, but I still can't figure this out.
If I load a landscape, what can I do so that mountains on the far side of the map are not culled away? Low quality, low poly count rendering is fine, and I'm sure I could use fog to hide objects at far distances, but what if I want to see the distant mountain? I've tried playing with map_size and split_factor, but what is rendered doesn't change. Quality (poly count) changes, but it still renders out to the same distance. -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
