I made some trees for my landscape test using alpha-blended textures and a pair of crossed quads, but I can see the trees behind even in places where the texture is not transparent! It is as if the nearer trees are being drawn before the farther away trees. I've looked through the trees in several directions and I get the same effect. Shouldn't the Z-Buffer eliminate this whatever order the trees are drawn in? Or is the Z-Buffer turned off for shapes?
-- Sean Lynch http://sean.lynch.tv/
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