> Hi Jean-Baptiste, Hi,
> Although I have not run it yet (tonight??), I am very impressed with > the Soya package you are working on! > > Are you're aware of the Vision Egg, which has some similar goals to > Soya? It's at <http://www.visionegg.org/> . I've looked at the web page, but i don't fully understand what is Vision Egg -- is it a tool for research on human vision ? > I would be VERY interested in getting a Soya landscape/scene-graph > rendering system working with the Vision Egg on multiple platforms. About multiple platform, Soya is currently known to run under Linux but other system have not been tested. However porting should be quite easy since all components are portable. > If > it's not too much to ask, could you let me know how Soya might be > incorporated into the Vision Egg? (Particularly useful would be > understanding Core.py. Look at the doc strings of the main classes -- > available at the website in the "Documentation/Reference" section) Almost all Soya rendering results in OpenGL functions call, so integrating it is probably possible... I believe that what you need is to get the rid of the Soya viewport and camera stuff, and use only the triangle/quad calls ? Its is probably possible, but i'm not very aware of the low level C code -- I've forwarded your mail to the Soya mailing list; my brother BLam can surely reply to you. Jiba -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
