> Incidently, is there an easy way to get a normal of the face from which
> I'm getting the height off the land?  I've seen a function that does
> something like that, but I'm not sure how it works for Land.

I'm not sure it is possible with get_height, but the more general raypick function 
does this.

> I looked up PyPlay, but realized after I did so that you were referring
> to a notional module as yet uncreated.  I'm a little thick like that. 
> Still, is there a need for such a thing?  Would anyone be interested in
> using/contributing to a module of common high-level game hacks (kind of
> like re-coding many of Mark DeLoura's "Game Gems" into Python)?  Could
> be a good related project.  

Py2Play is not really a game lib but rather a peer-to-peer based network engine. You 
can get it at http://oomadness.tuxfamily.org/en/py2play ; it is used in our game 
(Slune) too. It is not yet stable but it DOES exist ;-)

> BTW, yup, A* (A-star) does process paths
> through graphs (among other things) by testing nodes against a heuristic
> for the distance to the goal node.  It was invented in the late 60s, I
> think, and gets used for lots of AI stuff, but I hadn't yet seen it for
> Python.

This looks interesting... As a student, i am currently working on IA and temporal 
constraint satisfaction problem (CSP). Is the code available somewhere ?

Doing disk / cylinder / ... in Python is right; though we may not create a different 
module for each ! We may put them along with the sphere, and maybe rename the module.

Technically, a morph is a shape, but which can have some face whose vertices are not 
in the same coordinate system. Then animations can move these coordinate systems 
(worlds).

Jiba


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