> Incidently, is there an easy way to get a normal of the face from which > I'm getting the height off the land? I've seen a function that does > something like that, but I'm not sure how it works for Land.
I'm not sure it is possible with get_height, but the more general raypick function does this. > I looked up PyPlay, but realized after I did so that you were referring > to a notional module as yet uncreated. I'm a little thick like that. > Still, is there a need for such a thing? Would anyone be interested in > using/contributing to a module of common high-level game hacks (kind of > like re-coding many of Mark DeLoura's "Game Gems" into Python)? Could > be a good related project. Py2Play is not really a game lib but rather a peer-to-peer based network engine. You can get it at http://oomadness.tuxfamily.org/en/py2play ; it is used in our game (Slune) too. It is not yet stable but it DOES exist ;-) > BTW, yup, A* (A-star) does process paths > through graphs (among other things) by testing nodes against a heuristic > for the distance to the goal node. It was invented in the late 60s, I > think, and gets used for lots of AI stuff, but I hadn't yet seen it for > Python. This looks interesting... As a student, i am currently working on IA and temporal constraint satisfaction problem (CSP). Is the code available somewhere ? Doing disk / cylinder / ... in Python is right; though we may not create a different module for each ! We may put them along with the sphere, and maybe rename the module. Technically, a morph is a shape, but which can have some face whose vertices are not in the same coordinate system. Then animations can move these coordinate systems (worlds). Jiba -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
