> Hi, > > I will try to be clear while exposing my question. > How Soya does render a scene? > I mean, i tried to create a class extending Widget which manages a new > camera included in an existing world(where a camera is already existing > too). The code works well,execpting the rendering. > I know i have to override the render() void, thing that I have done, but how > to render the new "camera view" (in a box) in the existing scene with its > own camera...?
Does what you want to do is multiple camera and render each camera into a different box on the screen? To do this you must: - set the partial attr of camera to 1 (this means soya will clear only the surface of the camera widget, not all the screen) - change the camera left/top/width/height (widget attrs) as you want (PS: I haven't tested it yet. try it on your own, I will write a tutorial about it ASAP) hope I have answered to your question (don(t hesitate to tell me if not) -blam -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
