Hello,
Is there a way to convert animations that were created with Blender's inverse kenematic constraints? Most blender tutorials describe a method of attaching extra armatures to a portion of the model (ie. the foot) and using constraints to position the main armature. This makes for quite easy positioning of a character's skeleton, unfortunately the animation does not seem to be exported using blender2cal3d.py, even when it is modified to ignore the extra armatures. I've even tried to "bake" the animation in blender using the action "bake" button, but to no effect. I'd appreciate any pointers you can give!


Thanks,
Dave


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