Original post, with images at:
http://www3.signonsandiego.com/stories/2008/dec/21/1a21virtual162313-online-world-immersion-probes-po/?uniontrib

Read the blogging of Becoming Dragon, which concluded its current phase on December 17th, at http://secondloop.wordpress.com

I'm happy to say that this story was on the front page of the San Diego Union-Tribune today, the largest San Diego newspaper. I would make a few corrections, one being that my name in world is Azdel Slade, another being that I didn't say "gender, identity and trends" but "gender, identity and transition". Also, another important correction is that the author says "stereoscopic goggles", but I did nt use the goggles in stereoscopic mode. We were unable to get our stereo code working in the hmd. Still, a good article nevertheless, I think. Also, most offensive is that he starts the story off saying I'm a man taking hormones to become a woman, so apparently he missed the main point of thinking about subjects in permanent transition, being something else, not on a trajectory towards woman, but perhaps it is a concession to his audience.

Also, CalIT^2 posted a decent video on YouTube:
http://www.youtube.com/watch?v=pHEDym1aOZs

//

Online-world immersion probes 'possibilities of transformation'
Immersion conversion
By Scott LaFee, staff writer

2:00 a.m. December 21, 2008


Micha Cardenas is a 31-year-old man taking hormones to become a woman. So, it's not surprising perhaps that Cardenas views the boundaries of gender as being somewhat fluid and has questions about what it means to be male and/or female.

But what if the question isn't merely gender identity, but an issue of species? What if one felt wrongly trapped inside their human body, preferring instead to be a cat? Or a lizard? Or some sort of unknown alien life form?

“People are now undergoing all sorts of extreme body modifications,” said Cardenas, a visual arts student at UC San Diego. “They're getting scales tattooed all over their bodies, horns implanted on their heads, tongues forked. It seems crazy right now, but I wonder how far we are from actually being able to change species. And if we could, what would that be like?”

To find out, Cardenas recently spent 365 consecutive hours in Second Life, an Internet-based, three-dimensional virtual world where human users assume digitized alter egos called avatars of any gender or species, real and unreal.

The experience would be part academic requirement (it's her final project for a master's degree in visual arts), part social experiment and part performance art. It would be an artful investigation of “the possibilities of transformation offered by contemporary technology,” Cardenas explained. The principal investigator would be her avatar: a dragon named Azdel Slate.

Immersion conversion Cardenas sits in a chair in a darkened room: Visiting Artist Lab 1613 in Atkinson Hall at UCSD's Center for Research and Computing in the Arts, part of the California Institute for Telecommunications and Information Technology or Calit2. It took more than a year of hard work and planning to get here.

“I had very early contact with Micha, even before she was accepted in the visual arts department at UCSD,” said Ricardo Dominguez, an assistant professor and Cardenas' lead adviser. “We had a great many discussions about how her history in computer science, activism and sexual re-orientation could become core themes in the development of (her) artwork.”

Surrounding Cardenas, dressed comfortably in a black tank top, black shorts and black slippers, are mounds of expensive computers, processors and other high-tech equipment, including eight motion-capture cameras that will transfer her movements within the lab onto two giant screens, one depicting Second Life, the other a virtual re-creation of the lab itself.

Cardenas' plan is to physically remain within the lab (with restroom breaks down the hall) for slightly more than 15 days. Friends and supporters will bring in food. Cardenas will sleep on a hauled-in mattress. Every waking moment will be spent hooked into Second Life, via stereoscopic goggles that obscure almost all of Cardenas' view of the real world.

“Most Second Life users just sit at a computer for a few hours at a time,” says Cardenas. “This is near-total immersion.”

But there are risks. The goggles can cause nausea or dizziness if worn for too long. (She has been building up a tolerance for them.) Confinement might induce a kind of temporary claustrophobic psychosis. Cardenas is being advised by a UCSD-affiliated psychiatrist.

But the art is worth the risk, Cardenas says. As Azdel Slate (the name and the dragon-avatar, which is a deep magenta color with blue chest scales, spiky wings and glowing horns, were chosen because they're gender-neutral), Cardenas will be able to investigate what it means to be free of virtually all biological, technical and social constraints.

“The realm of the Post-Human may not reside in the realm of bodies and machines, but in the realm of autonomous, intelligent entities sustained in electronic media,” said Stelarc, a 62-year-old Australian performance artist who is one of Cardenas' inspirations and collaborators.

“Perhaps we need not conceptualize RL (real life) and SL (Second Life) as separate and opposing realms. SL is a second skin. SL extends our bodily boundaries. Virtual experiences are RL experiences. Micha's extended period of immersion in SL enhances RL and actualizes SL as an alternate operational system, one that allows us to perform beyond the boundaries of our skin and beyond the local space that we inhabit.”

Login: 112 hours It's been 4½ days since Cardenas began the project, which debuted with her reading original poetry to audiences in the lab and online. Cardenas enjoys lots of support, collaborating with artist-friends like Christopher Head, Ben Lotan, Kael Greco, Anna Storelli and Elle Mehrmand. She has technical assistance almost 24/7. Still, problems soon emerge and persist: Computer systems have crashed, equipment isn't working quite right. The motion-capture cameras refuse to remain calibrated to sensors on Cardenas' headgear. The headgear itself presses hard on Cardenas' nose and forehead, making them sore.

“I'm getting used to it. The bigger hassle are these wires,” she says, tugging at a waistband box into which numerous wires feed – a twisting, knotted umbilical cord that connects Cardenas to her computers and virtual worlds.

But if the real world is being problematic, the online version is a glorious, albeit surreal, revelation. Cardenas says she's meeting dozens of new avatars every day, many with common interests.

“I knew that there was a big transgender community in Second Life because you can be anybody you want here. I'm surprised, though, by how people don't want to be human.”

This from Cardenas' blog (secondloop.wordpress.com): “So while I've been thinking and talking about species-change surgery and my own feeling that I'm 'something else,' I finally met a whole community of people who feel that they are truly, earnestly, painfully other than human. They're foxes, dragons, cats.

“One of them told me that they identify as transgender IRL (in real life) and that they were on hormones, but that they can no longer afford them as they're just looking for work now. But, they said, why bother, (the hormones) still aren't fulfilling. What they really want is to be a fox.”

Login: 208 hours The project is taking a toll. Cardenas isn't getting much sleep or eating very well. On Day 6, she forgot to eat or drink for 12 hours. It's hard to concentrate. The goggles are trashing her vision. When she takes them off to sleep at night, it's hard to focus on distant objects. The condition, she's told, should be temporary.

The hardware is taking a beating, too. Her video cable has been replaced twice, though Cardenas says she's adjusted to the trailing wires: “I think of them as my tail.”

The more time she spends in Second Life, the more she becomes convinced that the virtual world is not merely a fantasy land for its millions of “residents,” an estimated 65,000 of whom are online at any moment.

“I was worried in the beginning that avatars were just pretend-playing, but now I think Second Life speaks directly to issues of gender, identity and trends.”

Cardenas says she's chatted with myriad fellow creatures – “robots and furries,” she calls them – in a reality where identity is what you make it and no one passes judgment except to say, “That's cool.”

“I talked for a while to a furry little fox with a wrist computer who told me that she lives in the South in the U.S. and that she doesn't have access to hormones or know any other trans-people in real life. She says Second Life and the Internet are the only places she can talk to other trans-people,” Cardenas posted to her blog.

“One had an avatar of a little girl. I asked her later, while we were walking through the Chakryn forest, if she really is a little girl. She told me no. She's an adult woman, but people treat her better in SL as a child, that she likes that people take her less seriously with this avatar.

“She told me that she has another avatar that looks just like her real self and sometimes she interacts with the same people with different avatars. People treat her much better as a little girl. It struck me as one of the most profound moments of avatar exploration that I had heard of yet.”

Login 329 hours There are roughly 36 hours left in the experiment. Equipment malfunctions are still plentiful. “I suppose one of the things I've learned is that motion-capture cameras only work for a couple of hours at a time,” Cardenas says, laughing.

But the bigger surprise is how well Cardenas says she's adapted to living almost entirely in a virtual world. Reality and unreality occasionally blur. Online interactions feel as immediate as those in the lab.

This is a revelation since one of Cardenas' project goals is answering the question of whether the requirement that transgender people spend one year living as the opposite sex before gender reassignment surgery could be supplanted with living for a year in a virtual world.

(Cardenas also wondered if, at some point in the future, living as a virtual dragon might meet requirements to become an actual dragon.)

The answer, though, isn't quite so clear-cut. “The real life requirement is about dealing with the hardships, rejections and bias that transgender people experience.” In Second Life, Cardenas says social mores tend to be more tolerant: Everybody can be anybody.

Such discussions, though, are grist for future projects. In the wee hours of a Tuesday morning, after hosting a virtual celebration in a virtual party room floating above virtual clouds, Cardenas quietly ends his Second Life as a dragon and goes home to take a real shower.





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blog: http://bang.calit2.net/tts

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