And, because I forgot to finish my thought, here's why I think this approach has some potential, and you should all immediately help me work on it:
>With good 1x2x3's and a nice CLL case (like > FRUR'U'F' or B' R'FR B R'F'R), a sub or low 30's move solve is a good > possibility. Something like 1/312 solves (more once I learn more > CLL's instead of slow COLL's :P) ~30 moves @ 3 or more moves/second = sub-10 possible. How's that for nice spike times? :D > -Mike > team [zb] ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
