And, because I forgot to finish my thought, here's why I think this
approach has some potential, and you should all immediately help me
work on it:

>With good 1x2x3's and a nice CLL case (like
> FRUR'U'F' or B' R'FR B R'F'R), a sub or low 30's move solve is a good
> possibility.  Something like 1/312 solves (more once I learn more
> CLL's instead of slow COLL's :P)

~30 moves @ 3 or more moves/second = sub-10 possible.  How's that for
nice spike times? :D

> -Mike
> team [zb]





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