Instead of doing CLL and then the DB edge, I was thinking it might be better
to: 

-Insert DB edge and orient edges

-Insert DF edge and orient corners

-PLL

 

I don't use Gille's method AT ALL, but I've been messing around with methods
that produce lower move counts. I don't actually know if this is lower, I
haven't checked and I have waaay to much to do right now.

I have about half of the algs for DF edge and corners orientation if you
want them, they average around 10 moves, and a lot of them are mostly two
generator.

 

-James Stuber

 

  _____  

From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Bennett
Sent: Sunday, December 11, 2005 1:32 AM
To: [email protected]
Subject: [Speed cubing group] Possible Roux method improvements

 

Hello all,

I've been playing around with the Roux method a lot lately, and I've
decided it needs as much attention and perfecting as Fridrich and
company are getting. :)

To that end, I've been trying to find ways to speed the Last 6 edges
(and 4 centers) up, and thinking a lot about several variations of the
normal method.

First, there's unconstrained centers.  This can shorten some of the
hardest orientation situations from 12 moves down to 5 or 6, but the
recognition seems akin to ZB to me.  I need more practice with this,
definitely, but I think that it may take too much time, even with
mastery. (sorry, Gilles)  The whole Step 4 method takes something like
18 moves on average, if my math is anywhere near correct.

Instead of orienting and permuting L6E, what if we were to finish off
DF and DB edges, then complete the cube with ELL?  The hardest
situations for finishing the two edges should be around 7 moves, with
the average being somewhere around 6.  ELL averages about 12 moves, so
that puts the method in similar standing to the normal way.

But what if we only finish off the DB edge?  It can only be in 6
places, each place having 2 possible orientations.  Thus, 12 simple
cases, 11 of which are 5 moves or fewer. The average move count should
be about 3.5, with the hardest situations at 7.  You don't need to
orient centers prior to this step, either.  And recognition is very
simple.  The hardest case to spot is when the piece is already
correct. :)  After this, we could use any of the 22 possible cases
found here: http://www-personal.umich.edu/~dlli/NewAlgSet.html

This would give us an average of under 7 moves to place the DF edge
and orient the LL edges, leaving us with an edge PLL step, as in COLL.
As edge PLL's average 7 moves, our previous step averages 6.5 or so,
and our first step at 3.5, this gives us around 17 again.  The
benefits?  Aside from the 1/12 chance for a PLL skip, and the
extremely easy to recognize and execute EPLL step, you never need to
change your grip, and after the DF and DB edges are placed, you never
need to adjust the M slice.

Also, there are a number of lucky cases to exploit.  There are only 29
or so unique cases for when the edges come up correctly oriented after
placing DB.  There are some very fast cases for when edges are
correctly placed but incorrectly oriented, and learning the ELL algs
can help out nicely for the 1/10 of cases where the DF edge completes
itself along with DB.  The worst case scenario is 26 moves to finish,
and comes up roughly 1/2880 cases, while the odds for a 4 move or
fewer solution are 1/72.

When someone gets an OLL or PLL skip with Fridrich, the solve is
usually in the low 40's for the number of moves.  A PLL skip with COLL
will probably be between 40 and 45. A very nice ZB solve may be in the
mid to high 30's.  With good 1x2x3's and a nice CLL case (like
FRUR'U'F' or B' R'FR B R'F'R), a sub or low 30's move solve is a good
possibility.  Something like 1/312 solves (more once I learn more
CLL's instead of slow COLL's :P)

If anyone is interested in hearing more about this, or helping me to
further this approach, please let me know.  I could definitely use the
services of someone who is good with ACube.

Anyway, that's what's going through my head right now.  Gilles, Jason,
and others, what do you think?

-Mike
team [zb]







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